updaye
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14
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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14
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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@@ -5,15 +5,8 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Audio/Basic Locomotion/Mixers/FOR AI GAME.mixer" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Audio/Basic Locomotion/Mixers/FOR AI GAME.mixer" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/NPC/xNPC.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/NPC/xNPC.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Presets/FOR AI GAME.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Presets/FOR AI GAME.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/ChatBubble.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/ChatBubble.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/EnemyAI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/EnemyAI.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/GeminiService.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/GeminiService.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/Editor/Resources/vEditorStartupPrefs.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/Editor/Resources/vEditorStartupPrefs.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Shooter/Animator/Invector@ShooterMelee.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Shooter/Animator/Invector@ShooterMelee.controller" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/AnimatorAI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/AnimatorAI.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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@@ -108,7 +101,7 @@
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<option name="MIXED_MODE_DEBUG" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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@@ -119,6 +112,7 @@
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<option name="selectedOptions">
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<list />
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</option>
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<option name="useMixedMode" value="false" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
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