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@@ -22,6 +22,7 @@
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// 4. Click the desired axis button (X, Y, or Z).
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// ===============================================================================
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#if UNITY_EDITOR
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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@@ -128,4 +129,5 @@ namespace Editor
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Debug.Log($"<color=#FFCC00><b>[DistributeTool]</b></color> Distributed {sorted.Count} objects along the {(axis == 0 ? "X" : axis == 1 ? "Y" : "Z")} axis.");
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}
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}
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}
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}
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#endif
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