diff --git a/Assets/Editors/AddStickyNoteContextMenu.cs b/Assets/Editors/AddStickyNoteContextMenu.cs index 0c901b36..56e19690 100644 --- a/Assets/Editors/AddStickyNoteContextMenu.cs +++ b/Assets/Editors/AddStickyNoteContextMenu.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR +using Fusion; using UnityEditor; using UnityEngine; @@ -42,4 +44,5 @@ namespace Editor return Selection.activeGameObject.GetComponent() == null; } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/AutoSaveTool.cs b/Assets/Editors/AutoSaveTool.cs index ffc8a0ce..c674a9af 100644 --- a/Assets/Editors/AutoSaveTool.cs +++ b/Assets/Editors/AutoSaveTool.cs @@ -24,6 +24,7 @@ // 5. The tool will now save automatically in the background according to the schedule. // =============================================================================== +#if UNITY_EDITOR using System; using UnityEditor; using UnityEditor.SceneManagement; @@ -172,4 +173,5 @@ namespace Editor ResetTimer(); } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/CameraBookmarksTool.cs b/Assets/Editors/CameraBookmarksTool.cs index 192d9b1f..e17db886 100644 --- a/Assets/Editors/CameraBookmarksTool.cs +++ b/Assets/Editors/CameraBookmarksTool.cs @@ -17,6 +17,7 @@ // 5. Focus the Scene View and use your assigned shortcuts to Save/Load camera angles. // =============================================================================== +#if UNITY_EDITOR using UnityEditor; using UnityEngine; using System.Globalization; @@ -223,4 +224,5 @@ namespace Editor } } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/DistributeTool.cs b/Assets/Editors/DistributeTool.cs index abf519cc..c3cbd17a 100644 --- a/Assets/Editors/DistributeTool.cs +++ b/Assets/Editors/DistributeTool.cs @@ -22,6 +22,7 @@ // 4. Click the desired axis button (X, Y, or Z). // =============================================================================== +#if UNITY_EDITOR using System.Linq; using UnityEditor; using UnityEngine; @@ -128,4 +129,5 @@ namespace Editor Debug.Log($"[DistributeTool] Distributed {sorted.Count} objects along the {(axis == 0 ? "X" : axis == 1 ? "Y" : "Z")} axis."); } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/LevelDecorator.cs b/Assets/Editors/LevelDecorator.cs index db96f286..f0269231 100644 --- a/Assets/Editors/LevelDecorator.cs +++ b/Assets/Editors/LevelDecorator.cs @@ -22,6 +22,7 @@ // 4. Adjust the sliders and click "Apply" or "Randomize Everything". // =============================================================================== +#if UNITY_EDITOR using UnityEditor; using UnityEngine; @@ -186,4 +187,5 @@ namespace Editor Debug.Log($"[LevelDecorator] Scale randomized for {Selection.transforms.Length} objects."); } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/MeasureTool.cs b/Assets/Editors/MeasureTool.cs index 12c4e9cf..4a50d121 100644 --- a/Assets/Editors/MeasureTool.cs +++ b/Assets/Editors/MeasureTool.cs @@ -21,6 +21,7 @@ // 3. Use the "MEASURE" overlay in the Scene View to toggle axis details. // =============================================================================== +#if UNITY_EDITOR using UnityEditor; using UnityEngine; using System.Collections.Generic; @@ -146,4 +147,5 @@ namespace Editor return style; } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/PlayFromHereTool.cs b/Assets/Editors/PlayFromHereTool.cs index fdce9f2c..9237fc7a 100644 --- a/Assets/Editors/PlayFromHereTool.cs +++ b/Assets/Editors/PlayFromHereTool.cs @@ -23,6 +23,7 @@ // 4. In the Scene View, press your shortcut to move the player. // =============================================================================== +#if UNITY_EDITOR using UnityEditor; using UnityEngine; @@ -212,4 +213,5 @@ namespace Editor return null; } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/ProjectAudioPreview.cs b/Assets/Editors/ProjectAudioPreview.cs index 1a8123d8..61718cde 100644 --- a/Assets/Editors/ProjectAudioPreview.cs +++ b/Assets/Editors/ProjectAudioPreview.cs @@ -21,6 +21,7 @@ // 3. Hover over any AudioClip; a Play/Stop icon will appear on the right side. // =============================================================================== +#if UNITY_EDITOR using UnityEditor; using UnityEngine; using System; @@ -160,4 +161,5 @@ namespace EditorTools } } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/ProjectDashboardTool.cs b/Assets/Editors/ProjectDashboardTool.cs index a8958b8c..c3f90dbe 100644 --- a/Assets/Editors/ProjectDashboardTool.cs +++ b/Assets/Editors/ProjectDashboardTool.cs @@ -21,6 +21,7 @@ // 3. Add your scenes to File -> Build Settings to see them in the list. // =============================================================================== +#if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEditor.SceneManagement; @@ -223,4 +224,5 @@ namespace Editor this.ShowNotification(new GUIContent("Data Cleared Successfully!")); } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/ReadmeUpdater.cs b/Assets/Editors/ReadmeUpdater.cs index 08e584c2..5b7fb519 100644 --- a/Assets/Editors/ReadmeUpdater.cs +++ b/Assets/Editors/ReadmeUpdater.cs @@ -1,3 +1,4 @@ +#if UNITY_EDITOR using UnityEngine; using UnityEditor; using System.Diagnostics; @@ -69,3 +70,4 @@ public class ReadmeUpdater : EditorWindow } } } +#endif \ No newline at end of file diff --git a/Assets/Editors/ReflectTreeViewState.cs b/Assets/Editors/ReflectTreeViewState.cs index 0360942a..ce8fcf6d 100644 --- a/Assets/Editors/ReflectTreeViewState.cs +++ b/Assets/Editors/ReflectTreeViewState.cs @@ -1,3 +1,4 @@ +#if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEditor.IMGUI.Controls; @@ -21,3 +22,4 @@ public class ReflectTreeViewState : EditorWindow Debug.Log(sb.ToString()); } } +#endif \ No newline at end of file diff --git a/Assets/Editors/SmartBootstrapper.cs b/Assets/Editors/SmartBootstrapper.cs index 2a9b98c2..62f6e04b 100644 --- a/Assets/Editors/SmartBootstrapper.cs +++ b/Assets/Editors/SmartBootstrapper.cs @@ -21,6 +21,7 @@ // 3. Drag and drop your Boot Scene into the slot and enable the tool. // =============================================================================== +#if UNITY_EDITOR using System.IO; using UnityEditor; using UnityEditor.SceneManagement; @@ -155,4 +156,5 @@ namespace Editor } } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/StickyNoteEditor.cs b/Assets/Editors/StickyNoteEditor.cs index e9c560f1..7c9af7a5 100644 --- a/Assets/Editors/StickyNoteEditor.cs +++ b/Assets/Editors/StickyNoteEditor.cs @@ -26,6 +26,7 @@ // 3. Select the GameObject to see the upgraded Inspector and Scene View note! // =============================================================================== +#if UNITY_EDITOR using System.Collections.Generic; using UnityEditor; using UnityEngine; @@ -148,4 +149,5 @@ namespace Editor return tex; } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Editors/TimeLord.cs b/Assets/Editors/TimeLord.cs index 1d1901a2..1af7f2c9 100644 --- a/Assets/Editors/TimeLord.cs +++ b/Assets/Editors/TimeLord.cs @@ -1,3 +1,4 @@ +#if UNITY_EDITOR // =============================================================================== // TimeLord - In-Scene Time Manipulation Tool // @@ -143,4 +144,5 @@ namespace Editor GUI.backgroundColor = oldBgColor; } } -} \ No newline at end of file +} +#endif diff --git a/Assets/Photon.meta b/Assets/Photon.meta new file mode 100644 index 00000000..d3e22998 --- /dev/null +++ b/Assets/Photon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 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