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@@ -411,6 +411,8 @@ namespace Hallucinate.UI
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{
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Vector2 spawnPosition = (player == runner.LocalPlayer) ? new Vector2(-8, 0) : new Vector2(8, 0);
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var networkPlayerObject = runner.Spawn(_playerPrefab, spawnPosition, Quaternion.identity, player);
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// Give the client State Authority so they can move themselves
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// networkPlayerObject.AssignStateAuthority(player);
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_spawnedCharacters.Add(player, networkPlayerObject);
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}
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}
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