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@@ -213,7 +213,7 @@ namespace Opsive.UltimateCharacterController.Character.Abilities
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for (int i = 0; i < m_Rigidbodies.Length; ++i) {
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m_StartData[(i * 3)] = m_Rigidbodies[i].position;
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m_StartData[(i * 3) + 1] = m_Rigidbodies[i].rotation;
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m_StartData[(i * 3) + 2] = m_Rigidbodies[i].velocity;
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m_StartData[(i * 3) + 2] = m_Rigidbodies[i].linearVelocity;
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m_StartData[(i * 3) + 3] = m_Rigidbodies[i].angularVelocity;
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}
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return m_StartData;
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@@ -233,7 +233,7 @@ namespace Opsive.UltimateCharacterController.Character.Abilities
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for (int i = 0; i < m_Rigidbodies.Length; ++i) {
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m_Rigidbodies[i].position = (Vector3)m_StartData[(i * 3)];
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m_Rigidbodies[i].rotation = (Quaternion)m_StartData[(i * 3) + 1];
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m_Rigidbodies[i].velocity = (Vector3)m_StartData[(i * 3) + 2];
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m_Rigidbodies[i].linearVelocity = (Vector3)m_StartData[(i * 3) + 2];
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m_Rigidbodies[i].angularVelocity = (Vector3)m_StartData[(i * 3) + 3];
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}
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}
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