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namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
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{
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using UnityEngine;
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// this script is specific to the supplied Sample Assets car, which has mudguards over the front wheels
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// which have to turn with the wheels when steering is applied.
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public class Mudguard : MonoBehaviour
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{
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public GameObject m_Wheel; // The wheel that the script needs to referencing to get the postion for the suspension
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private CarController m_CarController; // car controller to get the steering angle
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private Vector3 m_TargetOriginalPosition;
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private Vector3 m_OriginalPosition;
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private Quaternion m_OriginalRotation;
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private void Start()
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{
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m_CarController = GetComponentInParent<CarController>();
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m_TargetOriginalPosition = m_Wheel.transform.localPosition;
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m_OriginalPosition = transform.localPosition;
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m_OriginalRotation = transform.localRotation;
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}
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private void Update()
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{
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transform.localPosition = m_OriginalPosition + (m_Wheel.transform.localPosition - m_TargetOriginalPosition);
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transform.localRotation = m_OriginalRotation * Quaternion.Euler(0, m_CarController.CurrentSteerAngle, 0);
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}
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}
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}
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