Update
This commit is contained in:
@@ -1,50 +0,0 @@
|
||||
/// ---------------------------------------------
|
||||
/// Ultimate Character Controller
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
|
||||
namespace Opsive.UltimateCharacterController.Inventory
|
||||
{
|
||||
using Opsive.Shared.Inventory;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the amount of each ItemDefinitionBase that the character can pickup or is loaded with the default inventory.
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public struct ItemDefinitionAmount
|
||||
{
|
||||
[Tooltip("The type of item.")]
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("m_ItemType")]
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("m_ItemDefinition")]
|
||||
[SerializeField] public ItemDefinitionBase ItemDefinition;
|
||||
[Tooltip("The number of ItemIdentifier units to pickup.")]
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("m_Count")]
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("m_Amount")]
|
||||
[SerializeField] public int Amount;
|
||||
|
||||
private IItemIdentifier m_ItemIdentifier;
|
||||
|
||||
public IItemIdentifier ItemIdentifier {
|
||||
get {
|
||||
if (Application.isPlaying && m_ItemIdentifier == null) {
|
||||
m_ItemIdentifier = ItemDefinition.CreateItemIdentifier();
|
||||
}
|
||||
return m_ItemIdentifier;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ItemDefinitionAmount constructor with two parameters.
|
||||
/// </summary>
|
||||
/// <param name="itemDefinition">The definition of item.</param>
|
||||
/// <param name="amount">The amount of ItemDefinitionBase.</param>
|
||||
public ItemDefinitionAmount(ItemDefinitionBase itemDefinition, int amount)
|
||||
{
|
||||
ItemDefinition = itemDefinition;
|
||||
Amount = amount;
|
||||
m_ItemIdentifier = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user