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@@ -1,18 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
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{
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using UnityEngine;
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/// <summary>
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/// Interface for a flashlight.
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/// </summary>
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public interface IFlashlightPerspectiveProperties
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{
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GameObject Light { get; set; }
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: 290ba2335749fcc46aa33585458583e8
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timeCreated: 1497532523
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licenseType: Pro
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serializedVersion: 2
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defaultReferences: []
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@@ -1,19 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
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{
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using UnityEngine;
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/// <summary>
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/// Interface for the grenade item action.
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/// </summary>
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public interface IGrenadeItemPerspectiveProperties
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{
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int PinAttachmentLocationID { get; set; }
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Transform PinAttachmentLocation { get; set; }
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: e3d2c4e7e67c04841a4a6bb1438d5bde
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timeCreated: 1497532523
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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userData:
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@@ -1,18 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
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{
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using UnityEngine;
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/// <summary>
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/// Interface for a magic item.
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/// </summary>
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public interface IMagicItemPerspectiveProperties
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{
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Transform OriginLocation { get; set; }
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: f1bc988ceed740543a8acf0419cb733b
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timeCreated: 1497532523
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,19 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
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{
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using UnityEngine;
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/// <summary>
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/// Interface for an object which contains the perspective dependent variables for a MeleeWeapon.
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/// </summary>
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public interface IMeleeWeaponPerspectiveProperties
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{
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MeleeWeapon.MeleeHitbox[] Hitboxes { get; set; }
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Transform TrailLocation { get; set; }
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: 46577d1c5d2b0f849afce47aa48d3156
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timeCreated: 1497532523
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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@@ -1,34 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
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{
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using UnityEngine;
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/// <summary>
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/// Interface for an object which contains the perspective dependent variables for a ShootableWeapon.
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/// </summary>
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public interface IShootableWeaponPerspectiveProperties
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{
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Transform FirePointLocation { get; set; }
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Transform MuzzleFlashLocation { get; set; }
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Transform ShellLocation { get; set; }
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Transform SmokeLocation { get; set; }
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Transform TracerLocation { get; set; }
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Transform ReloadableClip { get; set; }
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Transform ReloadableClipAttachment { get; set; }
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Transform ReloadProjectileAttachment { get; set; }
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GameObject ScopeCamera { get; set; }
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/// <summary>
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/// Can the weapon be fired?
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/// </summary>
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/// <param name="fireInLookSourceDirection">Should the weapon fire in the LookSource direction?</param>
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/// <param name="abilityActive">Is the Use ability active?</param>
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/// <returns>True if the item can be fired.</returns>
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bool CanFire(bool abilityActive, bool fireInLookSourceDirection);
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: d309fb1ba9847b843bebcc326ffce6c3
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timeCreated: 1497532523
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licenseType: Pro
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||||
MonoImporter:
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,19 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
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{
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using UnityEngine;
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/// <summary>
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/// Interface for an item action that can be thrown.
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/// </summary>
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public interface IThrowableItemPerspectiveProperties
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{
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Transform ThrowLocation { get; set; }
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Transform TrajectoryLocation { get; set; }
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}
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}
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||||
@@ -1,12 +0,0 @@
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||||
fileFormatVersion: 2
|
||||
guid: 12113a5dcacb5f047a465ddf50143fc4
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||||
timeCreated: 1497532523
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||||
licenseType: Pro
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||||
MonoImporter:
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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