This commit is contained in:
2026-06-09 09:18:17 +07:00
parent 3578a2750c
commit 71a096556a
5777 changed files with 6675 additions and 13 deletions

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
{
using UnityEngine;
/// <summary>
/// Interface for a flashlight.
/// </summary>
public interface IFlashlightPerspectiveProperties
{
GameObject Light { get; set; }
}
}

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
{
using UnityEngine;
/// <summary>
/// Interface for the grenade item action.
/// </summary>
public interface IGrenadeItemPerspectiveProperties
{
int PinAttachmentLocationID { get; set; }
Transform PinAttachmentLocation { get; set; }
}
}

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
{
using UnityEngine;
/// <summary>
/// Interface for a magic item.
/// </summary>
public interface IMagicItemPerspectiveProperties
{
Transform OriginLocation { get; set; }
}
}

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@@ -1,19 +0,0 @@
/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
{
using UnityEngine;
/// <summary>
/// Interface for an object which contains the perspective dependent variables for a MeleeWeapon.
/// </summary>
public interface IMeleeWeaponPerspectiveProperties
{
MeleeWeapon.MeleeHitbox[] Hitboxes { get; set; }
Transform TrailLocation { get; set; }
}
}

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@@ -1,12 +0,0 @@
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@@ -1,34 +0,0 @@
/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
{
using UnityEngine;
/// <summary>
/// Interface for an object which contains the perspective dependent variables for a ShootableWeapon.
/// </summary>
public interface IShootableWeaponPerspectiveProperties
{
Transform FirePointLocation { get; set; }
Transform MuzzleFlashLocation { get; set; }
Transform ShellLocation { get; set; }
Transform SmokeLocation { get; set; }
Transform TracerLocation { get; set; }
Transform ReloadableClip { get; set; }
Transform ReloadableClipAttachment { get; set; }
Transform ReloadProjectileAttachment { get; set; }
GameObject ScopeCamera { get; set; }
/// <summary>
/// Can the weapon be fired?
/// </summary>
/// <param name="fireInLookSourceDirection">Should the weapon fire in the LookSource direction?</param>
/// <param name="abilityActive">Is the Use ability active?</param>
/// <returns>True if the item can be fired.</returns>
bool CanFire(bool abilityActive, bool fireInLookSourceDirection);
}
}

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties
{
using UnityEngine;
/// <summary>
/// Interface for an item action that can be thrown.
/// </summary>
public interface IThrowableItemPerspectiveProperties
{
Transform ThrowLocation { get; set; }
Transform TrajectoryLocation { get; set; }
}
}

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