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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Networking
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{
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/// <summary>
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/// Contains information about the object on the network.
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/// </summary>
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public interface INetworkInfo
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{
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/// <summary>
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/// Is the networking implementation server authoritative?
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/// </summary>
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/// <returns>True if the network transform is server authoritative.</returns>
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bool IsServerAuthoritative();
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/// <summary>
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/// Is the game instance on the server?
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/// </summary>
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/// <returns>True if the game instance is on the server.</returns>
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bool IsServer();
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/// <summary>
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/// Is the character the local player?
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/// </summary>
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/// <returns>True if the character is the local player.</returns>
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bool IsLocalPlayer();
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}
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}
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