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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Networking.Objects
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{
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using Opsive.UltimateCharacterController.Items.Actions;
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using UnityEngine;
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/// <summary>
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/// Defines a magic object that can is spawned over the network.
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/// </summary>
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public interface INetworkMagicObject
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{
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/// <summary>
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/// Sets the spawn data.
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/// </summary>
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/// <param name="character">The character that is instantiating the object.</param>
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/// <param name="magicItem">The MagicItem that the object belongs to.</param>
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/// <param name="actionIndex">The index of the action that is instantiating the object.</param>
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/// <param name="castID">The ID of the cast that is instantiating the object.</param>
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void Instantiate(GameObject character, MagicItem magicItem, int actionIndex, uint castID);
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}
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}
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