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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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#if NET_4_6 || UNITY_2018_3_OR_NEWER || UNITY_WEBGL || UNITY_IOS || UNITY_ANDROID || UNITY_WII || UNITY_WIIU || UNITY_SWITCH || UNITY_PS3 || UNITY_PS4 || UNITY_XBOXONE || UNITY_WSA
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using UnityEngine;
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using System;
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using Opsive.UltimateCharacterController.StateSystem;
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namespace Opsive.UltimateCharacterController.ThirdPersonController.StateSystem
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{
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// See Opsive.UltimateCharacterController.StateSystem.AOTLinker for an explanation of this class.
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public class AOTLinker : MonoBehaviour
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{
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public void Linker()
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{
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#pragma warning disable 0219
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#if THIRD_PERSON_CONTROLLER
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var objectDeathVisiblityGenericDelegate = new Preset.GenericDelegate<Character.PerspectiveMonitor.ObjectDeathVisiblity>();
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var objectDeathVisiblityFuncDelegate = new Func<Character.PerspectiveMonitor.ObjectDeathVisiblity>(() => { return 0; });
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var objectDeathVisiblityActionDelegate = new Action<Character.PerspectiveMonitor.ObjectDeathVisiblity>((Character.PerspectiveMonitor.ObjectDeathVisiblity value) => { });
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#endif
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#pragma warning restore 0219
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}
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}
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}
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#endif
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