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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Traits
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{
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using UnityEngine;
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/// <summary>
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/// A hitbox maps a collider to a multiplier. It is also used for collision detection by the MeleeWeapon.
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/// </summary>
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[System.Serializable]
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public class Hitbox
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{
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[Tooltip("The collider used for collisions in the hitbox.")]
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[SerializeField] protected Collider m_Collider;
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[Tooltip("The amount to multiply the damage amount by when the hitbox collides with an object.")]
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[SerializeField] protected float m_DamageMultiplier = 1;
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public Collider Collider { get { return m_Collider; } }
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public float DamageMultiplier { get { return m_DamageMultiplier; } }
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/// <summary>
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/// Default constructor.
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/// </summary>
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public Hitbox() { }
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/// <summary>
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/// Single parameter constructor.
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/// </summary>
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/// <param name="collider">The collider that represents the hitbox.</param>
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public Hitbox(Collider collider)
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{
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m_Collider = collider;
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}
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}
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}
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