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@@ -1,36 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.VR
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{
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using UnityEngine;
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/// <summary>
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/// The handler for the VR hands.
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/// </summary>
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public interface IVRHandHandler
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{
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/// <summary>
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/// Returns the number of slots that the hands can occupy.
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/// </summary>
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/// <returns>The number of slots that the hands can occupy.</returns>
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int GetSlotCount();
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/// <summary>
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/// Returns the hand GameObject at the specified slot ID.
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/// </summary>
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/// <param name="slotID">The ID to retrieve the hand of.</param>
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/// <returns>The hand GameObject at the specified slot ID.</returns>
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GameObject GetHand(int slotID);
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/// <summary>
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/// Returns the velocity of the hand at the specified slot.
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/// </summary>
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/// <param name="slotID">The slot to get the velocity of.</param>
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/// <returns>The velocity of the hand at the specifeid slot.</returns>
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Vector3 GetVelocity(int slotID);
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}
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}
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@@ -1,13 +0,0 @@
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fileFormatVersion: 2
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guid: f306d79cf46849c488227e8a6e56519c
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timeCreated: 1566156958
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licenseType: Pro
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,32 +0,0 @@
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#if ULTIMATE_CHARACTER_CONTROLLER_MELEE
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.VR
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{
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/// <summary>
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/// Allows the MeleeWeapon to communicate with a VRMeleeWeapon.
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/// </summary>
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public interface IVRMeleeWeapon
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{
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/// <summary>
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/// Starts the item use.
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/// </summary>
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void StartItemUse();
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/// <summary>
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/// Returns true if the melee weapon can be used.
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/// </summary>
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/// <returns>True if the melee weapon be used.</returns>
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bool CanUseItem();
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/// <summary>
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/// Stops the item use.
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/// </summary>
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void StopItemUse();
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}
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}
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#endif
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@@ -1,13 +0,0 @@
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fileFormatVersion: 2
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guid: c2b736819673dd146bf756f4e28adf0d
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timeCreated: 1562680355
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licenseType: Pro
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MonoImporter:
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externalObjects: {}
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@@ -1,32 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.VR
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{
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using UnityEngine;
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/// <summary>
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/// Allows the ThrowableItem to communicate with a VRThrowableItem.
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/// </summary>
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public interface IVRThrowableItem
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{
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/// <summary>
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/// The character has equipped the item.
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/// </summary>
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void Equip();
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/// <summary>
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/// Returns the velocity that the item should be thrown at.
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/// </summary>
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/// <returns>The velocity that the item should be thrown at.</returns>
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Vector3 GetVelocity();
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/// <summary>
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/// The character has unequipped the item.
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/// </summary>
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void Unequip();
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}
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}
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@@ -1,13 +0,0 @@
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fileFormatVersion: 2
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guid: e03eb113bf1e3604fafc35174105ecb4
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timeCreated: 1562680355
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licenseType: Pro
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@@ -1,17 +0,0 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.VR
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{
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using UnityEngine;
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/// <summary>
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/// Identifier component which specifies the VR camera.
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/// </summary>
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public class VRCameraIdentifier : MonoBehaviour
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{
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: 6087b1f793a5e724e95608e0fb06a7c0
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timeCreated: 1504828345
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licenseType: Pro
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