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namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
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{
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using UnityEngine;
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public class BrakeLight : MonoBehaviour
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{
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private CarController m_Car;
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private Renderer m_Renderer;
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private void Start()
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{
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m_Car = GetComponentInParent<CarController>();
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m_Renderer = GetComponent<Renderer>();
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}
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private void Update()
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{
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// enable the Renderer when the car is braking, disable it otherwise.
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m_Renderer.enabled = m_Car.BrakeInput > 0f;
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}
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}
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}
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