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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.SurfaceSystem
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{
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using UnityEngine;
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/// <summary>
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/// The SurfaceImpact is used to distinguish between different types of collisions for surface effects.
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/// </summary>
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public class SurfaceImpact : ScriptableObject
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{
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// Intentionally left blank.
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}
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}
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