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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Input.VirtualControls
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{
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using UnityEngine;
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/// <summary>
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/// An abstract class which represents a virtual control on the screen.
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/// </summary>
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public abstract class VirtualControl : MonoBehaviour
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{
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protected VirtualControlsManager m_VirtualControlsManager;
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/// <summary>
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/// Initialize the default values.
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/// </summary>
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protected virtual void Awake()
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{
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m_VirtualControlsManager = GetComponentInParent<VirtualControlsManager>();
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if (m_VirtualControlsManager == null) {
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Debug.LogError("Error: Unable to find the VirtualControlsManager. This component must be a parent to the virtual input monitors.");
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}
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}
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/// <summary>
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/// Returns if the button is true with the specified ButtonAction.
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/// </summary>
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/// <param name="action">The type of action to check.</param>
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/// <returns>The status of the action.</returns>
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public virtual bool GetButton(InputBase.ButtonAction action) { return false; }
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/// <summary>
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/// Returns the value of the axis.
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/// </summary>
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/// <param name="name">The name of the axis.</param>
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/// <returns>The value of the axis.</returns>
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public virtual float GetAxis(string name) { return 0; }
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}
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}
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