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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Objects
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{
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using UnityEngine;
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/// <summary>
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/// Represents a unique identifier for the object that this component is attached to, used by the Detect Object Ability Base ability.
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/// </summary>
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public class ObjectIdentifier : MonoBehaviour
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{
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[Tooltip("The value of the identifier.")]
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[SerializeField] protected uint m_ID;
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public uint ID { get { return m_ID; } set { m_ID = value; } }
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}
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}
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