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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Traits
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{
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using Opsive.Shared.Game;
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using UnityEngine;
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/// <summary>
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/// Places the object back in the ObjectPool after the specified number of seconds.
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/// </summary>
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public class Remover : MonoBehaviour
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{
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[Tooltip("The number of seconds until the object should be placed back in the pool.")]
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[SerializeField] protected float m_Lifetime = 5;
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private GameObject m_GameObject;
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private ScheduledEventBase m_RemoveEvent;
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/// <summary>
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/// Initialize the default values.
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/// </summary>
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private void Awake()
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{
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m_GameObject = gameObject;
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}
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/// <summary>
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/// Schedule the object for removal.
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/// </summary>
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private void OnEnable()
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{
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m_RemoveEvent = Scheduler.Schedule(m_Lifetime, Remove);
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}
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/// <summary>
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/// Cancels the remove event.
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/// </summary>
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public void CancelRemoveEvent()
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{
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if (m_RemoveEvent != null) {
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Scheduler.Cancel(m_RemoveEvent);
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m_RemoveEvent = null;
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}
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}
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/// <summary>
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/// The object has been destroyed - no need for removal if it hasn't already been removed.
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/// </summary>
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private void OnDisable()
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{
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CancelRemoveEvent();
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}
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/// <summary>
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/// Remove the object.
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/// </summary>
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private void Remove()
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{
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ObjectPool.Destroy(m_GameObject);
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m_RemoveEvent = null;
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}
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}
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}
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