Move Opsive editor scripts under an Editor subdirectory to ensure correct compilation as editor scripts

This commit is contained in:
2026-07-01 20:42:21 +07:00
parent 01048074ee
commit 7cf09ac8b1
336 changed files with 377 additions and 231 deletions

View File

@@ -1,20 +0,0 @@
{
"name": "Opsive.UltimateCharacterController.Demo.Editor",
"references": [
"Opsive.UltimateCharacterController",
"Opsive.UltimateCharacterController.Editor",
"Opsive.UltimateCharacterController.Demo",
"Opsive.Shared",
"Opsive.Shared.Editor"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}

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@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 7327164f95b728443a7705e47c4c6c13
timeCreated: 1545599803
licenseType: Pro
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: