Move Opsive editor scripts under an Editor subdirectory to ensure correct compilation as editor scripts
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@@ -1,15 +0,0 @@
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{
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"name": "Opsive.UltimateCharacterController.Demo",
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"references": [
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"Opsive.UltimateCharacterController",
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"Opsive.Shared"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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}
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@@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: e67ef94928fafb54480ad50f51b859bf
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timeCreated: 1545459663
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licenseType: Pro
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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