update
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@@ -10020,6 +10020,8 @@ MonoBehaviour:
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m_EnableGamplayInputEvent:
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m_PersistentCalls:
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m_Calls: []
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m_InputAsset: {fileID: -944628639613478452, guid: ac73bbdc8e64ac34c9525df400c1534f, type: 3}
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m_ActionMapName: Gameplay
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m_ForceInput: 0
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m_DisableCursor: 1
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m_EnableCursorWithEscape: 1
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@@ -64455,6 +64457,8 @@ MonoBehaviour:
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m_EnableGamplayInputEvent:
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m_PersistentCalls:
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m_Calls: []
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m_InputAsset: {fileID: 0}
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m_ActionMapName: Player
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m_ForceInput: 0
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m_DisableCursor: 1
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m_EnableCursorWithEscape: 1
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@@ -66021,6 +66025,8 @@ MonoBehaviour:
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m_EnableGamplayInputEvent:
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m_PersistentCalls:
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m_Calls: []
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m_InputAsset: {fileID: 0}
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m_ActionMapName: Player
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m_ForceInput: 0
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m_DisableCursor: 1
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m_EnableCursorWithEscape: 1
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@@ -102286,7 +102292,7 @@ PrefabInstance:
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m_Modifications:
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- target: {fileID: 1761879981998420, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
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propertyPath: m_IsActive
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
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propertyPath: m_Pivot.x
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@@ -119258,7 +119264,7 @@ MonoBehaviour:
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m_HorizontalLookInputName: Mouse X
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m_VerticalLookInputName: Mouse Y
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m_LookVectorMode: 0
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m_LookSensitivity: {x: 2, y: 2}
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m_LookSensitivity: {x: 0.1, y: 0.1}
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m_LookSensitivityMultiplier: 1
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m_SmoothLookSteps: 20
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m_SmoothLookWeight: 0.5
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@@ -119269,6 +119275,8 @@ MonoBehaviour:
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m_EnableGamplayInputEvent:
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m_PersistentCalls:
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m_Calls: []
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m_InputAsset: {fileID: -944628639613478452, guid: ac73bbdc8e64ac34c9525df400c1534f, type: 3}
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m_ActionMapName: Gameplay
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m_ForceInput: 0
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m_DisableCursor: 0
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m_EnableCursorWithEscape: 1
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@@ -81,6 +81,6 @@ Material:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _TintColor: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 1, g: 1, b: 1, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -95,7 +95,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.27941176, g: 0.23701826, b: 0, a: 1}
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- _Color: {r: 0.27941173, g: 0.23701823, b: 0, a: 1}
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- _Color: {r: 0.27941176, g: 0.23701826, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0}
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- _TintColor: {r: 0, g: 0, b: 0, a: 1}
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