update
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@@ -20,6 +20,11 @@ namespace Opsive.UltimateCharacterController.Editor.Inspectors.Input
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/// </summary>
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protected override void DrawInputFields()
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{
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EditorGUILayout.PropertyField(PropertyFromName("m_InputAsset"));
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EditorGUILayout.PropertyField(PropertyFromName("m_ActionMapName"));
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(PropertyFromName("m_ForceInput"));
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EditorGUILayout.PropertyField(PropertyFromName("m_DisableCursor"));
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var disableCursorProperty = PropertyFromName("m_EnableCursorWithEscape");
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