GodDamage_______Input Player Ofline -> Online
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@@ -4,7 +4,7 @@ using UnityEngine;
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namespace OnlyScove.Scripts
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{
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public struct PlayerInputData : INetworkInput
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public struct PlayerInputData : INetworkInput, INetworkStruct
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{
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// Di chuyển (thường là Vector2 cho X/Y hoặc WASD)
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public Vector2 Direction;
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