From 922e2dcc98a3f5abdddd9573ed13459f1116820b Mon Sep 17 00:00:00 2001 From: ngtuanz1 Date: Wed, 17 Jun 2026 21:25:21 +0700 Subject: [PATCH] update --- .idea/.idea.BABA_YAGA/.idea/indexLayout.xml | 8 + .idea/.idea.BABA_YAGA/.idea/workspace.xml | 56 +++-- .../Demo/Demo.unity | 12 +- .../Shooter/AssaultRifle/MuzzleFlash.mat | 2 +- .../Demo/Materials/Scene/Black.mat | 2 +- .../Demo/Materials/Scene/Blue.mat | 2 +- .../Demo/Materials/Scene/BlueEmissive.mat | 2 +- .../Materials/Scene/Car/SkyCarBodyGrey.mat | 2 +- .../Materials/Scene/Car/SkyCarWheelGrey.mat | 2 +- .../Demo/Materials/Scene/DarkBlue.mat | 2 +- .../Scene/Exterior/ExteriorDarkGrid.mat | 2 +- .../Materials/Scene/IndoorSphereEmissive.mat | 2 +- .../Scene/Props/FastTimeOrbInner.mat | 2 +- .../Scene/Props/FastTimeOrbOuter.mat | 2 +- .../Scene/Props/SlowTimeOrbInner.mat | 2 +- .../Scene/Props/SlowTimeOrbOuter.mat | 2 +- .../DOTween/Editor/DOTweenUpgradeManager.XML | 14 -- .../Editor/DOTweenUpgradeManager.XML.meta | 11 - .../DOTween/Editor/DOTweenUpgradeManager.dll | Bin 11264 -> 0 bytes .../Editor/DOTweenUpgradeManager.dll.meta | 29 --- .../Camera/Prototype/CameraController.cs | 78 ++++--- .../Prototype/CameraOcclusionTransparency.cs | 10 +- .../Camera/Prototype/CameraRotationHandler.cs | 10 +- Assets/Scripts/UI/BaseUIController.cs | 2 + Assets/Scripts/UI/HUDController.cs | 2 + Assets/Scripts/UI/LoginController.cs | 2 + Assets/Scripts/UI/MainMenuController.cs | 2 + Assets/Scripts/UI/SettingsController.cs | 2 + Assets/Scripts/UI/UIManager.cs | 2 + .../Door_1_Materials/Door_1_Black.mat | 2 +- .../Materials/Door_Knob_Material/Copper.mat | 2 +- Packages/manifest.json | 1 + Packages/packages-lock.json | 7 + ProjectSettings/ProjectSettings.asset | 210 +++++++++++++++++- 34 files changed, 360 insertions(+), 128 deletions(-) create mode 100644 .idea/.idea.BABA_YAGA/.idea/indexLayout.xml delete mode 100644 Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML delete mode 100644 Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML.meta delete mode 100644 Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll delete mode 100644 Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.meta diff --git a/.idea/.idea.BABA_YAGA/.idea/indexLayout.xml b/.idea/.idea.BABA_YAGA/.idea/indexLayout.xml new file mode 100644 index 00000000..7b08163c --- /dev/null +++ b/.idea/.idea.BABA_YAGA/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.BABA_YAGA/.idea/workspace.xml b/.idea/.idea.BABA_YAGA/.idea/workspace.xml index 99bf76b8..0ba418f9 100644 --- a/.idea/.idea.BABA_YAGA/.idea/workspace.xml +++ b/.idea/.idea.BABA_YAGA/.idea/workspace.xml @@ -6,23 +6,41 @@ - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity b/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity index 85830f46..9ab80808 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity +++ b/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity @@ -119008,13 +119008,13 @@ MonoBehaviour: m_EditorClassIdentifier: m_EnemyLayers: serializedVersion: 2 - m_Bits: 100663296 + m_Bits: 0 m_InvisibleLayers: serializedVersion: 2 m_Bits: 1879048198 m_SolidObjectLayers: serializedVersion: 2 - m_Bits: 2382364675 + m_Bits: 2281701379 --- !u!114 &1278971606 MonoBehaviour: m_ObjectHideFlags: 0 @@ -135443,10 +135443,10 @@ TextMesh: m_GameObject: {fileID: 1485857039} m_Text: 'The Aim Assist Component can keep - your crosshairs centered on a - target + your crosshairs centered on a target - based on an influence factor' + based + on an influence factor' m_OffsetZ: 0 m_CharacterSize: 1 m_LineSpacing: 1 @@ -171402,7 +171402,7 @@ MonoBehaviour: - m_Header: Movement Types m_Description: 'The character and camera can change the way they interpret input. - + - Press Escape to switch between the movement types. diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat index 7beb8438..9ee57d33 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat @@ -81,6 +81,6 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _TintColor: {r: 1, g: 1, b: 1, a: 0} + - _TintColor: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Black.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Black.mat index 18742702..089eedc7 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Black.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Black.mat @@ -119,7 +119,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.11764703, g: 0.11764703, b: 0.11764703, a: 1} - - _Color: {r: 0.117646985, g: 0.117646985, b: 0.117646985, a: 1} + - _Color: {r: 0.11764703, g: 0.11764703, b: 0.11764703, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Blue.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Blue.mat index 70a55b1f..dfedcdc7 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Blue.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Blue.mat @@ -120,7 +120,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.18101206, g: 0.61652833, b: 0.7941176, a: 1} - - _Color: {r: 0.18101203, g: 0.61652833, b: 0.7941176, a: 1} + - _Color: {r: 0.18101206, g: 0.61652833, b: 0.7941176, a: 1} - _EmissionColor: {r: 0.05693069, g: 0.1943069, b: 0.25, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/BlueEmissive.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/BlueEmissive.mat index 29bf5d3e..2e437c7b 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/BlueEmissive.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/BlueEmissive.mat @@ -133,7 +133,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0, g: 0.26590908, b: 0.5735295, a: 1} - - _Color: {r: 0, g: 0.26590905, b: 0.5735295, a: 1} + - _Color: {r: 0, g: 0.26590908, b: 0.5735295, a: 1} - _EmissionColor: {r: 0.585611, g: 1.1171656, b: 1.7207954, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarBodyGrey.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarBodyGrey.mat index 0decc984..469bf22c 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarBodyGrey.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarBodyGrey.mat @@ -155,7 +155,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.2641509, g: 0.06105373, b: 0.06105373, a: 1} - - _Color: {r: 0.26415086, g: 0.0610537, b: 0.0610537, a: 1} + - _Color: {r: 0.2641509, g: 0.06105373, b: 0.06105373, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColorUI: {r: 0, g: 0, b: 0, a: 1} - _EmissionColorWithMapUI: {r: 0, g: 0, b: 0, a: 1} diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarWheelGrey.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarWheelGrey.mat index c55a6550..a2c28a9f 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarWheelGrey.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Car/SkyCarWheelGrey.mat @@ -150,7 +150,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.24528295, g: 0.24528295, b: 0.24528295, a: 1} - - _Color: {r: 0.24528292, g: 0.24528292, b: 0.24528292, a: 1} + - _Color: {r: 0.24528295, g: 0.24528295, b: 0.24528295, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColorUI: {r: 0, g: 0, b: 0, a: 1} - _EmissionColorWithMapUI: {r: 0, g: 0, b: 0, a: 1} diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/DarkBlue.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/DarkBlue.mat index 1dbd16c7..a108d7fe 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/DarkBlue.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/DarkBlue.mat @@ -133,7 +133,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.18039212, g: 0.49699998, b: 0.7921569, a: 1} - - _Color: {r: 0.18039209, g: 0.49699998, b: 0.7921569, a: 1} + - _Color: {r: 0.18039212, g: 0.49699998, b: 0.7921569, a: 1} - _EmissionColor: {r: 0.05693069, g: 0.15717824, b: 0.25, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Exterior/ExteriorDarkGrid.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Exterior/ExteriorDarkGrid.mat index 42516647..951175dd 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Exterior/ExteriorDarkGrid.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Exterior/ExteriorDarkGrid.mat @@ -120,7 +120,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.08490568, g: 0.08490568, b: 0.08490568, a: 1} - - _Color: {r: 0.08490565, g: 0.08490565, b: 0.08490565, a: 1} + - _Color: {r: 0.08490568, g: 0.08490568, b: 0.08490568, a: 1} - _EmissionColor: {r: 0.63061863, g: 0.94044524, b: 1.6181911, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/IndoorSphereEmissive.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/IndoorSphereEmissive.mat index 6ba45c8b..75f78293 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/IndoorSphereEmissive.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/IndoorSphereEmissive.mat @@ -133,7 +133,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0, g: 0.26590908, b: 0.5735295, a: 1} - - _Color: {r: 0, g: 0.26590905, b: 0.5735295, a: 1} + - _Color: {r: 0, g: 0.26590908, b: 0.5735295, a: 1} - _EmissionColor: {r: 0, g: 0.45371014, b: 0.69886, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbInner.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbInner.mat index c15bddf1..4dacd917 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbInner.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbInner.mat @@ -133,7 +133,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0, g: 1, b: 0.090196066, a: 0.36078432} - - _Color: {r: 0, g: 1, b: 0.09019602, a: 0.36078432} + - _Color: {r: 0, g: 1, b: 0.090196066, a: 0.36078432} - _EmissionColor: {r: 0, g: 1, b: 0.09019608, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbOuter.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbOuter.mat index 5acbff7b..73963e91 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbOuter.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/FastTimeOrbOuter.mat @@ -125,7 +125,7 @@ Material: - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0, g: 1, b: 0.089654915, a: 0.359} - - _Color: {r: 0, g: 1, b: 0.089654885, a: 0.359} + - _Color: {r: 0, g: 1, b: 0.089654915, a: 0.359} - _EmissionColor: {r: 0.315, g: 0.315, b: 0.315, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbInner.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbInner.mat index 4b4c9ee7..74e7357e 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbInner.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbInner.mat @@ -133,7 +133,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 0.17647055, b: 0.17647055, a: 0.36078432} - - _Color: {r: 1, g: 0.17647052, b: 0.17647052, a: 0.36078432} + - _Color: {r: 1, g: 0.17647055, b: 0.17647055, a: 0.36078432} - _EmissionColor: {r: 1, g: 0.1764706, b: 0.1764706, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbOuter.mat b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbOuter.mat index 80b3acab..aa94d333 100644 --- a/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbOuter.mat +++ b/Assets/Opsive/UltimateCharacterController/Demo/Materials/Scene/Props/SlowTimeOrbOuter.mat @@ -125,7 +125,7 @@ Material: - _ZWrite: 0 m_Colors: - _BaseColor: {r: 1, g: 0.17647055, b: 0.17647055, a: 0.359} - - _Color: {r: 1, g: 0.17647052, b: 0.17647052, a: 0.359} + - _Color: {r: 1, g: 0.17647055, b: 0.17647055, a: 0.359} - _EmissionColor: {r: 0.315, g: 0.315, b: 0.315, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML b/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML deleted file mode 100644 index 02c3c95e..00000000 --- a/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML +++ /dev/null @@ -1,14 +0,0 @@ - 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serializedVersion: 1 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - platformData: - Any: - enabled: 0 - settings: {} - Editor: - enabled: 1 - settings: - DefaultValueInitialized: true - WindowsStoreApps: - enabled: 0 - settings: - CPU: AnyCPU - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 27676 - packageName: DOTween (HOTween v2) - packageVersion: 1.2.825 - assetPath: Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll - uploadId: 862444 diff --git a/Assets/Scripts/Camera/Prototype/CameraController.cs b/Assets/Scripts/Camera/Prototype/CameraController.cs index dc95c9a1..65c0ed40 100644 --- a/Assets/Scripts/Camera/Prototype/CameraController.cs +++ b/Assets/Scripts/Camera/Prototype/CameraController.cs @@ -135,6 +135,9 @@ namespace OnlyScove.Scripts if (followTarget == null) return; HandleViewTransition(); + // If we are in transition, HandleViewTransition takes full control of the camera transform + if (_inTransition) return; + if (inputReader != null) { // Input-related updates are handled differently based on view mode @@ -165,28 +168,28 @@ namespace OnlyScove.Scripts targetDistance = collisionHandler.CheckCollision(focusPosition, rotationHandler.CurrentRotation, zoomHandler.CurrentDistance, zoomHandler.MinDistance); characterFading.HandleCharacterFading(targetDistance); occlusionTransparency.HandleTransparency(transform, focusPosition); + + // Reset near clip plane for TPV if needed + if (_cam.nearClipPlane < 0.1f) _cam.nearClipPlane = 0.3f; } else // FirstPerson { // FPV specific calculations - // Player's horizontal rotation (body) follows mouse YAW - if (followTarget != null) - { - followTarget.rotation = rotationHandler.PlanarRotation; // Sync body to camera yaw - } + if (followTarget != null) followTarget.rotation = rotationHandler.PlanarRotation; + if (fpvTarget != null) fpvTarget.rotation = rotationHandler.CurrentRotation; - if (fpvTarget != null) - { - fpvTarget.rotation = rotationHandler.CurrentRotation; // Sync head/eyes to full camera rotation - } - - transform.rotation = rotationHandler.CurrentRotation; // Set camera rotation from handler (which includes vertical) + transform.rotation = rotationHandler.CurrentRotation; focusPosition = fpvTarget.position; - targetDistance = 0; // FPV has no distance to player + targetDistance = 0; - // Disable TPV-specific effects - characterFading.HandleCharacterFading(0); // Fully opaque character in FPV - occlusionTransparency.HandleTransparency(transform, fpvTarget.position); // Can still have occlusion transparency for environment in FPV + // AGGRESSIVE DEBUG FIX: + _cam.nearClipPlane = 0.01f; + _cam.farClipPlane = 2000f; // Ensure world isn't being cut off + _cam.cullingMask = -1; // Force camera to see EVERY LAYER + + // Disable these temporarily to see if they are the cause + // characterFading.HandleCharacterFading(0.01f); + occlusionTransparency.ResetLastRenderer(); } // Calculate target position using the currently set transform.rotation @@ -203,6 +206,23 @@ namespace OnlyScove.Scripts if (_inTransition) return; // Prevent multiple toggles during transition _targetViewMode = (_currentViewMode == CameraViewMode.ThirdPerson) ? CameraViewMode.FirstPerson : CameraViewMode.ThirdPerson; + + if (_targetViewMode == CameraViewMode.FirstPerson && fpvTarget == null) + { + Debug.LogWarning("[CameraController] Cannot switch to FPV: fpvTarget is not assigned!"); + return; + } + + // Initialize rotation handler immediately so PlanarRotation is correct during transition + if (_targetViewMode == CameraViewMode.FirstPerson) + { + rotationHandler.InitializeFPV(fpvTarget); + } + else + { + rotationHandler.Initialize(transform); + } + Debug.Log($"[CameraController] Toggling view from {_currentViewMode} to {_targetViewMode}"); _inTransition = true; _transitionTimer = 0f; @@ -217,11 +237,14 @@ namespace OnlyScove.Scripts t = Mathf.Clamp01(t); // Clamp t between 0 and 1 // Smoothly interpolate parameters during transition - if (_currentViewMode == CameraViewMode.ThirdPerson && _targetViewMode == CameraViewMode.FirstPerson) + if (_targetViewMode == CameraViewMode.FirstPerson) { // TPV -> FPV transition // Interpolate FOV _cam.fieldOfView = Mathf.Lerp(dynamicFOV.CurrentTpvBaseFOV, fpvFOV, t); + + // Adjust Near Clip Plane during transition to prevent blue screen (clipping) + _cam.nearClipPlane = Mathf.Lerp(0.3f, 0.01f, t); // Rotate player body to match camera's intended horizontal look direction if (followTarget != null) @@ -230,14 +253,18 @@ namespace OnlyScove.Scripts } // Interpolate position and rotation - transform.position = Vector3.Lerp(transform.position, fpvTarget.position, t); - transform.rotation = Quaternion.Slerp(transform.rotation, fpvTarget.rotation, t); + if (fpvTarget != null) + { + transform.position = Vector3.Lerp(transform.position, fpvTarget.position, t); + transform.rotation = Quaternion.Slerp(transform.rotation, fpvTarget.rotation, t); + } } - else if (_currentViewMode == CameraViewMode.FirstPerson && _targetViewMode == CameraViewMode.ThirdPerson) + else { // FPV -> TPV transition // Interpolate FOV _cam.fieldOfView = Mathf.Lerp(fpvFOV, dynamicFOV.CurrentTpvBaseFOV, t); + _cam.nearClipPlane = Mathf.Lerp(0.01f, 0.3f, t); } if (t >= 1f) @@ -245,19 +272,10 @@ namespace OnlyScove.Scripts _currentViewMode = _targetViewMode; Debug.Log($"[CameraController] View transition complete. Current mode: {_currentViewMode}"); _inTransition = false; - - // Initialize rotation handler based on new view mode - if (_currentViewMode == CameraViewMode.FirstPerson && fpvTarget != null) - { - rotationHandler.InitializeFPV(fpvTarget); // Initialize FPV rotation handler - } - else - { - rotationHandler.Initialize(transform); // Initialize TPV rotation handler - } - // Ensure FOV is set correctly at the end of transition + // Ensure final values are set correctly _cam.fieldOfView = (_currentViewMode == CameraViewMode.FirstPerson) ? fpvFOV : dynamicFOV.CurrentTpvBaseFOV; + _cam.nearClipPlane = (_currentViewMode == CameraViewMode.FirstPerson) ? 0.01f : 0.3f; } } diff --git a/Assets/Scripts/Camera/Prototype/CameraOcclusionTransparency.cs b/Assets/Scripts/Camera/Prototype/CameraOcclusionTransparency.cs index c13e4e7d..0481af65 100644 --- a/Assets/Scripts/Camera/Prototype/CameraOcclusionTransparency.cs +++ b/Assets/Scripts/Camera/Prototype/CameraOcclusionTransparency.cs @@ -23,6 +23,14 @@ namespace OnlyScove.Scripts Vector3 direction = focusPosition - cameraTransform.position; float distanceToPlayer = direction.magnitude; + + // Prevent raycasting if we are too close (common in FPV) + if (distanceToPlayer < 0.1f) + { + ResetLastRenderer(); + return; + } + RaycastHit hit; if (Physics.Raycast(cameraTransform.position, direction.normalized, out hit, distanceToPlayer, transparencyLayers)) @@ -46,7 +54,7 @@ namespace OnlyScove.Scripts } } - private void ResetLastRenderer() + public void ResetLastRenderer() { if (_lastFadedRenderer != null) { diff --git a/Assets/Scripts/Camera/Prototype/CameraRotationHandler.cs b/Assets/Scripts/Camera/Prototype/CameraRotationHandler.cs index a4670f0c..b5a71c37 100644 --- a/Assets/Scripts/Camera/Prototype/CameraRotationHandler.cs +++ b/Assets/Scripts/Camera/Prototype/CameraRotationHandler.cs @@ -36,8 +36,14 @@ namespace OnlyScove.Scripts // New method to initialize rotation specifically for FPV public void InitializeFPV(Transform fpvTargetTransform) { - _rotationX = fpvTargetTransform.localEulerAngles.x; // Use local rotation for vertical angle in FPV - _rotationY = fpvTargetTransform.eulerAngles.y; // Use world rotation for horizontal angle + Vector3 eulers = fpvTargetTransform.eulerAngles; + + // Normalize angles to -180 to 180 range for clamping + _rotationX = eulers.x; + if (_rotationX > 180) _rotationX -= 360; + + _rotationY = eulers.y; + _lastInputTime = Time.time; CurrentRotation = fpvTargetTransform.rotation; // Camera starts matching fpvTarget rotation } diff --git a/Assets/Scripts/UI/BaseUIController.cs b/Assets/Scripts/UI/BaseUIController.cs index 3d838dfc..d8d293e4 100644 --- a/Assets/Scripts/UI/BaseUIController.cs +++ b/Assets/Scripts/UI/BaseUIController.cs @@ -3,6 +3,8 @@ using UnityEngine.UIElements; using PrimeTween; using System.Threading.Tasks; using DG.Tweening; +using Tween = PrimeTween.Tween; +using Ease = PrimeTween.Ease; namespace Hallucinate.UI { diff --git a/Assets/Scripts/UI/HUDController.cs b/Assets/Scripts/UI/HUDController.cs index 3596736e..c16ddfa3 100644 --- a/Assets/Scripts/UI/HUDController.cs +++ b/Assets/Scripts/UI/HUDController.cs @@ -3,6 +3,8 @@ using UnityEngine.UIElements; using PrimeTween; using System.Threading.Tasks; using DG.Tweening; +using Tween = PrimeTween.Tween; +using Ease = PrimeTween.Ease; namespace Hallucinate.UI { diff --git a/Assets/Scripts/UI/LoginController.cs b/Assets/Scripts/UI/LoginController.cs index a9bc6189..898e66a2 100644 --- a/Assets/Scripts/UI/LoginController.cs +++ b/Assets/Scripts/UI/LoginController.cs @@ -3,6 +3,8 @@ using UnityEngine.UIElements; using PrimeTween; using System.Threading.Tasks; using DG.Tweening; +using Tween = PrimeTween.Tween; +using Ease = PrimeTween.Ease; namespace Hallucinate.UI { diff --git a/Assets/Scripts/UI/MainMenuController.cs b/Assets/Scripts/UI/MainMenuController.cs index 44fd96af..d4d3e60b 100644 --- a/Assets/Scripts/UI/MainMenuController.cs +++ b/Assets/Scripts/UI/MainMenuController.cs @@ -3,6 +3,8 @@ using UnityEngine.UIElements; using PrimeTween; using System.Threading.Tasks; using DG.Tweening; +using Tween = PrimeTween.Tween; +using Ease = PrimeTween.Ease; namespace Hallucinate.UI { diff --git a/Assets/Scripts/UI/SettingsController.cs b/Assets/Scripts/UI/SettingsController.cs index 80b021b0..68a15a8c 100644 --- a/Assets/Scripts/UI/SettingsController.cs +++ b/Assets/Scripts/UI/SettingsController.cs @@ -10,6 +10,8 @@ using DG.Tweening; using OnlyScove.Scripts; using Hallucinate.Audio; using PrimeTween; +using Tween = PrimeTween.Tween; +using Ease = PrimeTween.Ease; namespace Hallucinate.UI { diff --git a/Assets/Scripts/UI/UIManager.cs b/Assets/Scripts/UI/UIManager.cs index a40deb46..20e92199 100644 --- a/Assets/Scripts/UI/UIManager.cs +++ b/Assets/Scripts/UI/UIManager.cs @@ -5,6 +5,8 @@ using DG.Tweening; using UnityEngine; using UnityEngine.UIElements; using PrimeTween; +using Tween = PrimeTween.Tween; +using Ease = PrimeTween.Ease; using OnlyScove.Scripts; #if UNITY_EDITOR using UnityEditor; diff --git a/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_1_Materials/Door_1_Black.mat b/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_1_Materials/Door_1_Black.mat index 0e375da2..ed859cf3 100644 --- a/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_1_Materials/Door_1_Black.mat +++ b/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_1_Materials/Door_1_Black.mat @@ -123,7 +123,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.051470563, g: 0.051470563, b: 0.051470563, a: 1} - - _Color: {r: 0.051470548, g: 0.051470548, b: 0.051470548, a: 1} + - _Color: {r: 0.051470563, g: 0.051470563, b: 0.051470563, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_Knob_Material/Copper.mat b/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_Knob_Material/Copper.mat index ba3af7a3..6dbf9920 100644 --- a/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_Knob_Material/Copper.mat +++ b/Assets/TEST CUA TUAN/Free Wood Door Pack/Materials/Door_Knob_Material/Copper.mat @@ -122,7 +122,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.75, g: 0.6228195, b: 0.5404411, a: 1} - - _Color: {r: 0.75, g: 0.6228195, b: 0.54044104, a: 1} + - _Color: {r: 0.75, g: 0.6228195, b: 0.5404411, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Packages/manifest.json b/Packages/manifest.json index d49bdcd0..4fe483e3 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -22,6 +22,7 @@ "com.unity.ugui": "2.0.0", "com.unity.visualeffectgraph": "17.3.0", "com.unity.visualscripting": "1.9.9", + "com.wooshii.foldericons": "https://github.com/WooshiiDev/Unity-Folder-Icons.git", "com.unity.modules.accessibility": "1.0.0", "com.unity.modules.adaptiveperformance": "1.0.0", "com.unity.modules.ai": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index d3f4a492..5014c955 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -273,6 +273,13 @@ }, "url": "https://packages.unity.com" }, + "com.wooshii.foldericons": { + "version": "https://github.com/WooshiiDev/Unity-Folder-Icons.git", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "201a18f355d3e9bc49b337e7c93423743ab42b2f" + }, "com.unity.modules.accessibility": { "version": "1.0.0", "depth": 0, diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 7171be53..bd9e707e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -294,7 +294,196 @@ PlayerSettings: AndroidReportGooglePlayAppDependencies: 1 androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: [] - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: iPhone + m_Icons: + - m_Textures: [] + m_Width: 180 + m_Height: 180 + m_Kind: 0 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 120 + m_Height: 120 + m_Kind: 0 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 167 + m_Height: 167 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 152 + m_Height: 152 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 76 + m_Height: 76 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 120 + m_Height: 120 + m_Kind: 3 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 80 + m_Height: 80 + m_Kind: 3 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 80 + m_Height: 80 + m_Kind: 3 + m_SubKind: iPad + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 3 + m_SubKind: iPad + - m_Textures: [] + m_Width: 87 + m_Height: 87 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 58 + m_Height: 58 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 29 + m_Height: 29 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 58 + m_Height: 58 + m_Kind: 1 + m_SubKind: iPad + - m_Textures: [] + m_Width: 29 + m_Height: 29 + m_Kind: 1 + m_SubKind: iPad + - m_Textures: [] + m_Width: 60 + m_Height: 60 + m_Kind: 2 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 2 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 2 + m_SubKind: iPad + - m_Textures: [] + m_Width: 20 + m_Height: 20 + m_Kind: 2 + m_SubKind: iPad + - m_Textures: [] + m_Width: 1024 + m_Height: 1024 + m_Kind: 4 + m_SubKind: App Store + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 324 + m_Height: 324 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 216 + m_Height: 216 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 162 + m_Height: 162 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 108 + m_Height: 108 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 81 + m_Height: 81 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: m_BuildTargetBatching: [] m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: [] @@ -584,7 +773,24 @@ PlayerSettings: webWasm2023: 0 webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: - Standalone: FUSION_WEAVER;FUSION2;FUSION_2;FUSION_2_0;FUSION_2_0_12;FUSION_2_OR_NEWER;FUSION_2_0_OR_NEWER;FUSION_LOGLEVEL_INFO;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3 + Android: DOTWEEN + EmbeddedLinux: DOTWEEN + GameCoreScarlett: DOTWEEN + GameCoreXboxOne: DOTWEEN + Kepler: DOTWEEN + LinuxHeadlessSimulation: DOTWEEN + Nintendo Switch: DOTWEEN + Nintendo Switch 2: DOTWEEN + PS4: DOTWEEN + PS5: DOTWEEN + QNX: DOTWEEN + Standalone: FUSION_WEAVER;FUSION2;FUSION_2;FUSION_2_0;FUSION_2_0_12;FUSION_2_OR_NEWER;FUSION_2_0_OR_NEWER;FUSION_LOGLEVEL_INFO;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;FIRST_PERSON_CONTROLLER;THIRD_PERSON_CONTROLLER;ULTIMATE_CHARACTER_CONTROLLER_SHOOTER;FIRST_PERSON_SHOOTER;ULTIMATE_CHARACTER_CONTROLLER_MELEE;FIRST_PERSON_MELEE;ULTIMATE_CHARACTER_CONTROLLER_UNIVERSALRP;INVECTOR_MELEE;INVECTOR_SHOOTER;INVECTOR_BASIC;DOTWEEN + VisionOS: DOTWEEN + WebGL: DOTWEEN + Windows Store Apps: DOTWEEN + XboxOne: DOTWEEN + iPhone: DOTWEEN + tvOS: DOTWEEN additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {}