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@@ -511,10 +511,11 @@ MonoBehaviour:
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player: {fileID: 0}
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moveSpeed: 3
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rotateSpeed: 50
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patrolWaypoints: []
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currentWaypointIndex: 0
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patrolWaitTime: 2
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patrolSpeed: 2.5
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patrolRadius: 12
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playerHasArtifact: 0
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isAggroedBySound: 0
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laserPrefab: {fileID: 3965388737199864462, guid: fbec2b501d70daa4c9cb481ba53fc0b8, type: 3}
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firePoint: {fileID: 5863061020199015852}
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minShootDelay: 1
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@@ -522,6 +523,12 @@ MonoBehaviour:
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dodgeForce: 8
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dodgeDuration: 0.5
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dodgeCooldown: 3
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minStrafeDuration: 0.5
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maxStrafeDuration: 2.2
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maxSpreadAngle: 6
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burstInterval: 0.12
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approachWeight: 0.35
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minCombatDistance: 5
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npcName: Guard
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persona: You are a grumpy guard protecting gold.
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talkRange: 5
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@@ -609,20 +616,13 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7522161431095319480}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 35bba55c2a743d042ab1fff35e29db50, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::AnimatorAI
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debugMode: 1
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debugColor: {r: 1, g: 0, b: 0.21842146, a: 1}
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useSimulation: 0
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autoCycleSpeed: 0
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simVerticalVelocity: 0
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simIsSprinting: 0
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simIsAiming: 0
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simMoveSetID: 0
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sprintThreshold: 0.8
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forceGrounded: 1
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movementBoost: 1.5
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dampTime: 0.1
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--- !u!136 &9027690817715396964
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CapsuleCollider:
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@@ -702,18 +702,18 @@ PrefabInstance:
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- target: {fileID: 9500000, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_Avatar
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value:
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objectReference: {fileID: 9000000, guid: 340f99b8334a14c4a8a01dce6e1e5348, type: 3}
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objectReference: {fileID: 9000000, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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- target: {fileID: 9500000, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_Controller
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value:
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objectReference: {fileID: 9100000, guid: 87885946b43e2d1449e1d5aa2042f8a8, type: 2}
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- target: {fileID: 9500000, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_UpdateMode
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 9500000, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_AnimatePhysics
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value: 1
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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