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This commit is contained in:
37
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
37
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,18 +6,24 @@
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<component name="ChangeListManager">
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<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/InputSystem_Actions.inputactions" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/InputSystem_Actions.inputactions" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Player.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Player.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Player.prefab.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Player.prefab.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Stress Test/Dummy Green.prefab.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Stress Test/Dummy Green.prefab.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Stress Test/Dummy Red.prefab.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Stress Test/Dummy Red.prefab.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Resources/Player Variant.prefab.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Player Variant.prefab.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scove/Player Movement.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scove/Player Movement.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Debug/PlayerDebugProvider.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Debug/PlayerDebugProvider.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/EnvironmentScanner.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/EnvironmentScanner.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/ObjectInteraction.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/ObjectInteraction.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Gameplay.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Camera Controller/CameraController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Camera Controller/CameraController.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMoveState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMoveState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/MyUIDisplay.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/MyUIDisplay.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Settings/Project Setting/FlashLight.asset" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Settings/Project Setting/FlashLight.asset.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Settings/PC_RPAsset.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/PC_RPAsset.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/TEST CUA TUAN/DEMO MAP.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TEST CUA TUAN/DEMO MAP.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/UnityConnectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/UnityConnectSettings.asset" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -70,6 +76,16 @@
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}
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}</component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$PROJECT_DIR$/../BAI MUTIPLAY\HALLUCINATE.exe" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="D:\BAI MUTIPLAY" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="ENV_FILE_PATHS" value="" />
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<option name="REDIRECT_INPUT_PATH" value="" />
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<option name="MIXED_MODE_DEBUG" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe" />
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<option name="PROGRAM_PARAMETERS" value="-projectPath E:\Learning_Progress\Projects\HALLUCINATE -debugCodeOptimization" />
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@@ -126,6 +142,9 @@
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<workItem from="1774882297975" duration="4578000" />
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<workItem from="1774961115405" duration="11806000" />
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<workItem from="1774977520102" duration="3069000" />
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<workItem from="1775097804358" duration="1044000" />
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<workItem from="1775100366425" duration="2192000" />
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<workItem from="1775106342316" duration="15040000" />
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</task>
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<servers />
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</component>
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