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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.StateSystem
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{
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/// <summary>
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/// Interface for any object which uses the StateSystem. Allows the StateManager to interact with a common object.
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/// </summary>
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public interface IStateOwner
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{
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/// <summary>
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/// Callback when the StateManager will change the active state on the current object.
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/// </summary>
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void StateWillChange();
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/// <summary>
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/// Callback when the StateManager has changed the active state on the current object.
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/// </summary>
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void StateChange();
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}
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}
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