update
This commit is contained in:
@@ -1,32 +0,0 @@
|
||||
#if ULTIMATE_CHARACTER_CONTROLLER_MELEE
|
||||
/// ---------------------------------------------
|
||||
/// Ultimate Character Controller
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
|
||||
namespace Opsive.UltimateCharacterController.VR
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows the MeleeWeapon to communicate with a VRMeleeWeapon.
|
||||
/// </summary>
|
||||
public interface IVRMeleeWeapon
|
||||
{
|
||||
/// <summary>
|
||||
/// Starts the item use.
|
||||
/// </summary>
|
||||
void StartItemUse();
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the melee weapon can be used.
|
||||
/// </summary>
|
||||
/// <returns>True if the melee weapon be used.</returns>
|
||||
bool CanUseItem();
|
||||
|
||||
/// <summary>
|
||||
/// Stops the item use.
|
||||
/// </summary>
|
||||
void StopItemUse();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user