Update README, roadmap, workspace and updater
Summary of changes: - BABA_YAGA_Updater/main.py: reconfigure stdout/stderr to UTF-8 and print startup message. - Docs: update progress bars/percentages in README.md and sections (maze generation marked 90% / In Progress; system readiness updated 30.2% -> 33.7%; phase counts adjusted). - .idea/workspace.xml: simplify changelist to reference main.py only and adjust a workItem duration. - Add recovery Unity asset (Assets/_Recovery/0 (18).unity) and its .meta file. Small maintenance, encoding fix, and progress updates.
This commit is contained in:
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.idea/.idea.BABA_YAGA/.idea/workspace.xml
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.idea/.idea.BABA_YAGA/.idea/workspace.xml
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@@ -12,51 +12,7 @@
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<component name="ChangeListManager">
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<list default="true" id="d308d1cb-09fc-4331-ba20-00f7b43d1576" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Environment/Hall/Hall.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Environment/Hall/Hall.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Presets/MazeRework.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Presets/MazeRework.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Main Scene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Main Scene.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Algorithms/DFSIterative.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Algorithms/DFSIterative.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Algorithms/DFSRecursive.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Algorithms/DFSRecursive.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Algorithms/Prims.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Algorithms/Prims.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Animation/PopInAnimation.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/Animation/PopInAnimation.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/MazeReworkGenerator.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/MazeReworkGenerator.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/MazeReworkManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/MazeReworkManager.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/MazeReworkSpawner.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Baba_yaga/GameSetup/MazeRework/MazeReworkSpawner.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Additive.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Additive.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Arrow1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Arrow1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Circle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Circle.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Circle2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Circle2.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Crack.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Crack.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/CraterFree1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/CraterFree1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Crystal1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Crystal1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/CrystalFree1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/CrystalFree1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/DistortionPoint.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/DistortionPoint.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Electro.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Electro.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Flare.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Flare.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Flash.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Flash.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/FlashFree1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/FlashFree1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/FlashFree2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/FlashFree2.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/FlashFree3.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/FlashFree3.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Floor3.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Floor3.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/GlowFree1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/GlowFree1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Gradient.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Gradient.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Gradient2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Gradient2.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Heart.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Heart.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/MagicCircle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/MagicCircle.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/MagicCircle2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/MagicCircle2.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Mask1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Mask1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Point.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Point.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/ProjectileFree1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/ProjectileFree1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Slash.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Slash.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Smoke26.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Smoke26.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/SmokeFree1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/SmokeFree1.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Snowflake.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Snowflake.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Star.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Star.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Stone.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Stone.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/TechCircle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/TechCircle.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/TechCircle2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/TechCircle2.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Trail67.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Hovl Studio/Magic effects pack/Materials/Trail67.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/BABA_YAGA_Updater/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/BABA_YAGA_Updater/main.py" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -192,7 +148,7 @@
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<workItem from="1782445122703" duration="1948000" />
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<workItem from="1782825955934" duration="1783000" />
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<workItem from="1783149945807" duration="606000" />
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<workItem from="1783156047890" duration="12036000" />
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<workItem from="1783156047890" duration="13520000" />
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</task>
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<servers />
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</component>
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