update
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@@ -103,7 +103,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3381350595760429543}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: -1, z: 0, w: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -111,7 +111,7 @@ RectTransform:
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- {fileID: 6775114823217050358}
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- {fileID: 2685789783496722106}
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m_Father: {fileID: 6442306242859885696}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 2.09}
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@@ -524,9 +524,13 @@ MonoBehaviour:
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dodgeCooldown: 3
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npcName: Guard
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persona: You are a grumpy guard protecting gold.
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talkRange: 20
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talkRange: 5
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talkCooldown: 30
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isTalking: 0
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suspicionLevel: 0
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investigationThreshold: 30
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alertNeighborsThreshold: 70
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alertRange: 20
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--- !u!195 &5770331367975928816
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NavMeshAgent:
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m_ObjectHideFlags: 0
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@@ -669,7 +673,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 400132, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_LocalRotation.w
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 400132, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_LocalRotation.x
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@@ -677,7 +681,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 400132, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_LocalRotation.y
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value: -1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 400132, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_LocalRotation.z
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@@ -689,7 +693,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 400132, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: -180
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 400132, guid: f32cd9f795c1282478d3bc3fbd8b2831, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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