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using UnityEngine;
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using System.Collections.Generic;
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namespace Invector.vItemManager
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{
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public class vItemEnumsList : ScriptableObject
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{
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[SerializeField, HideInInspector]
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public List<string> itemTypeEnumValues = new List<string>();
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[SerializeField, HideInInspector]
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public List<string> itemAttributesEnumValues = new List<string>();
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[SerializeField, HideInInspector]
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public List<string> itemTypeEnumFormats = new List<string>();
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[SerializeField, HideInInspector]
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public List<string> itemAttributesEnumFormats = new List<string>();
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}
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}
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