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using UnityEngine;
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namespace Invector
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{
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public class vEditorToolbarAttribute : PropertyAttribute
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{
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public readonly string title;
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public readonly string icon;
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public readonly bool useIcon;
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public readonly bool overrideChildOrder;
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public readonly bool overrideIcon;
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public vEditorToolbarAttribute(string title, bool useIcon = false, string iconName = "", bool overrideIcon = false, bool overrideChildOrder = false)
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{
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this.title = title;
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this.icon = iconName;
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this.useIcon = useIcon;
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this.overrideChildOrder = overrideChildOrder;
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this.overrideIcon = overrideIcon;
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}
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}
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}
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