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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Invector.vMelee
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{
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[CustomEditor(typeof(vMeleeAttackControl))]
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public class vMeleeAttackControlEditor : UnityEditor.Editor
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{
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vMeleeAttackControl attackControl;
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string currentBodyPart;
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string oldBodyPart;
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bool inAddBodyPart;
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bool inEditBodyPart;
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bool isHuman;
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vAttackType currentAttackType;
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GUISkin skin;
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GUISkin defaultSkin;
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int indexSelected;
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public Texture2D m_Logo;
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enum WeponSide
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{
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LeftLowerArm, RightLowerArm
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}
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void OnEnable()
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{
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try
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{
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attackControl = (vMeleeAttackControl)target;
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currentAttackType = attackControl.meleeAttackType;
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skin = Resources.Load("vSkin") as GUISkin;
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}
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catch { }
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indexSelected = -1;
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isHuman = true;
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m_Logo = (Texture2D)Resources.Load("icon_v2", typeof(Texture2D));
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}
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public override void OnInspectorGUI()
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{
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defaultSkin = GUI.skin;
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if (skin) GUI.skin = skin;
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GUILayout.BeginVertical("Melee Attack Control", "window");
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GUILayout.Label(m_Logo, GUILayout.MaxHeight(25));
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EditorGUILayout.HelpBox("Make sure that the <b>Exit Time</b> of this state to the next one in your Combo is <b>lower</b> then the Exit Time to the Exit state, otherwise it will always exit first and never play the next animation.\n\n" +
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"For Example if your Exit Time to the Exit State is 0.7 then your transition to the next state must be 0.6 or lower.\n\n" +
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"The same applies to the <b>End Damage</b>", MessageType.Info);
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base.OnInspectorGUI();
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GUILayout.BeginVertical();
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GUILayout.BeginVertical("box");
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GUILayout.BeginHorizontal();
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GUILayout.Box("nº", GUILayout.Width(40));
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GUILayout.Box("BodyPart", GUILayout.ExpandWidth(true));
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GUILayout.Box("", GUILayout.Width(20));
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GUILayout.EndHorizontal();
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for (int i = 0; i < attackControl.bodyParts.Count; i++)
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{
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GUILayout.BeginHorizontal();
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GUIStyle labelCenter = EditorStyles.miniLabel;
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labelCenter.alignment = TextAnchor.MiddleCenter;
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GUILayout.Box(i.ToString("00"), labelCenter, GUILayout.Width(40));
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Color color = GUI.color;
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GUI.color = indexSelected == i ? new Color(1, 1, 0, 1) : color;
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if (GUILayout.Button(attackControl.bodyParts[i], EditorStyles.miniButton))
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{
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if (indexSelected == i)
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{
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inEditBodyPart = false;
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indexSelected = -1;
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oldBodyPart = "";
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}
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else
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{
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indexSelected = i;
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inEditBodyPart = true;
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oldBodyPart = attackControl.bodyParts[indexSelected];
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try
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{
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oldBodyPart = Enum.Parse(typeof(vHumanBones), oldBodyPart).ToString();
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isHuman = true;
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}
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catch { isHuman = false; }
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}
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}
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GUI.color = color;
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if (attackControl.bodyParts.Count > 1 && !inEditBodyPart && GUILayout.Button("X", EditorStyles.miniButton, GUILayout.Width(20)))
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{
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attackControl.bodyParts.RemoveAt(i);
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GUILayout.EndHorizontal();
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break;
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}
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else if (attackControl.bodyParts.Count == 1 || inEditBodyPart)
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{
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GUILayout.Label("", GUILayout.Width(20));
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.EndVertical();
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GUILayout.EndVertical();
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if (inEditBodyPart)
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{
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EditBodyPart();
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}
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GUILayout.Space(20);
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if (GUILayout.Button("Add New Body Part", EditorStyles.miniButton))
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{
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inAddBodyPart = true;
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isHuman = true;
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currentBodyPart = "RightLowerArm";
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}
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if (currentAttackType != attackControl.meleeAttackType)
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{
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currentAttackType = attackControl.meleeAttackType;
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if (currentAttackType == vAttackType.MeleeWeapon)
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{
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var noMeleeWeapon = attackControl.bodyParts.FindAll(bodyPart => bodyPart != "LeftLowerArm" || bodyPart != "RightLowerArm");
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if (noMeleeWeapon.Count > 0)
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{
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attackControl.bodyParts.RemoveAll(bodyPart => !(bodyPart == "LeftLowerArm" || bodyPart == "RightLowerArm"));
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}
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}
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}
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if (inAddBodyPart) AddBodyPart();
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GUILayout.EndVertical();
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GUI.skin = defaultSkin;
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}
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void AddBodyPart()
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{
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GUILayout.BeginVertical("box");
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if (attackControl.meleeAttackType == vAttackType.Unarmed)
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{
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isHuman = Convert.ToBoolean(EditorGUILayout.Popup("Member Type", Convert.ToInt32(isHuman), new string[] { "Generic", "Human" }));
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if (isHuman)
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{
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try
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{
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currentBodyPart = EditorGUILayout.EnumPopup("Body Part", (vHumanBones)Enum.Parse(typeof(vHumanBones), currentBodyPart)).ToString();
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}
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catch { currentBodyPart = "RightLowerArm"; }
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}
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else
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{
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currentBodyPart = EditorGUILayout.TextField("BodyPart Name", currentBodyPart);
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}
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}
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else
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{
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currentBodyPart = EditorGUILayout.EnumPopup("Body Part", (WeponSide)Enum.Parse(typeof(WeponSide), currentBodyPart)).ToString();
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}
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bool isValid = true;
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if (attackControl.bodyParts.Contains(currentBodyPart))
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{
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EditorGUILayout.HelpBox("This Body Part already exist,select another name", MessageType.Error);
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isValid = false;
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}
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GUILayout.BeginHorizontal();
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if (isValid && GUILayout.Button("Add", EditorStyles.miniButton))
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{
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attackControl.bodyParts.Add(currentBodyPart);
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inAddBodyPart = false;
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}
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if (GUILayout.Button("Cancel", EditorStyles.miniButton))
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{
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inAddBodyPart = false;
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}
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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}
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void EditBodyPart()
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{
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GUILayout.BeginVertical("box");
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GUILayout.Box("Editing BodyParty " + indexSelected.ToString("00"), GUILayout.ExpandWidth(true));
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if (attackControl.meleeAttackType == vAttackType.Unarmed)
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{
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isHuman = Convert.ToBoolean(EditorGUILayout.Popup("Member Type", Convert.ToInt32(isHuman), new string[] { "Generic", "Human" }));
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if (isHuman)
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{
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try
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{
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oldBodyPart = EditorGUILayout.EnumPopup("Body Part", (vHumanBones)Enum.Parse(typeof(vHumanBones), oldBodyPart)).ToString();
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}
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catch { oldBodyPart = currentBodyPart = "RightLowerArm"; }
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}
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else
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{
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oldBodyPart = EditorGUILayout.TextField("BodyPart Name", oldBodyPart);
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}
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}
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else
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{
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oldBodyPart = EditorGUILayout.EnumPopup("Body Part", (WeponSide)Enum.Parse(typeof(WeponSide), oldBodyPart)).ToString();
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}
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bool isValid = true;
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if (attackControl.bodyParts.Contains(oldBodyPart) && oldBodyPart != attackControl.bodyParts[indexSelected])
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{
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EditorGUILayout.HelpBox("This Body Part already exist,select another name", MessageType.Error);
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isValid = false;
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}
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GUILayout.BeginHorizontal();
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if (isValid && GUILayout.Button("Ok", EditorStyles.miniButton))
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{
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attackControl.bodyParts[indexSelected] = oldBodyPart;
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inEditBodyPart = false;
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indexSelected = -1;
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}
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if (GUILayout.Button("Cancel", EditorStyles.miniButton))
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{
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indexSelected = -1;
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inEditBodyPart = false;
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oldBodyPart = "";
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}
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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}
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}
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}
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