Update
This commit is contained in:
28
Assets/Scripts/Player/Shooter/vShooterDamageReceiver.cs
Normal file
28
Assets/Scripts/Player/Shooter/vShooterDamageReceiver.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
namespace Invector.vCharacterController
|
||||
{
|
||||
using vEventSystems;
|
||||
[vClassHeader("DAMAGE RECEIVER", "You can add damage multiplier for example causing twice damage on Headshots", openClose = false)]
|
||||
public partial class vDamageReceiver : vMonoBehaviour, vIAttackReceiver
|
||||
{
|
||||
public void OnReceiveAttack(vDamage damage, vIMeleeFighter attacker)
|
||||
{
|
||||
if ((ragdoll && !ragdoll.iChar.isDead))
|
||||
{
|
||||
var _damage = ApplyDamageModifiers(damage);
|
||||
ragdoll.gameObject.ApplyDamage(_damage, attacker);
|
||||
onReceiveDamage.Invoke(_damage);
|
||||
}
|
||||
else if (targetReceiver)
|
||||
{
|
||||
var _damage = ApplyDamageModifiers(damage);
|
||||
targetReceiver.gameObject.ApplyDamage(_damage, attacker);
|
||||
onReceiveDamage.Invoke(_damage);
|
||||
}
|
||||
else
|
||||
{
|
||||
TakeDamage(damage);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user