update jump
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17
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
17
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,19 +6,11 @@
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<component name="ChangeListManager">
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<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Fast Run.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Fast Run.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Idle.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Idle.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Left Strafe Walk.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Left Strafe Walk.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Left Strafe.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Left Strafe.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/PLayer.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/PLayer.controller" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Right Strafe Walk.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Right Strafe Walk.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Right Strafe.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Right Strafe.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Standard Walk.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Standard Walk.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scove/Player Movement.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scove/Player Movement.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerFallState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerFallState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerIdleState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerIdleState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerJumpState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerJumpState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMoveState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMoveState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerRunState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerRunState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Steve/Animations/Walk With Rifle.anim" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Steve/Animations/Walk With Rifle.anim" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -118,7 +110,8 @@
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<workItem from="1774803886905" duration="118000" />
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<workItem from="1774804030241" duration="2187000" />
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<workItem from="1774840339107" duration="2042000" />
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<workItem from="1774840339107" duration="4306000" />
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<workItem from="1774882297975" duration="4578000" />
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</task>
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<servers />
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</component>
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