TEST: trap and shakecam
This commit is contained in:
35
Assets/FirstGearGames/Utilities/Structures/RangeFloat.cs
Normal file
35
Assets/FirstGearGames/Utilities/Structures/RangeFloat.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using FirstGearGames.Utilities.Maths;
|
||||
|
||||
namespace FirstGearGames.Utilities.Structures
|
||||
{
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public struct FloatRange
|
||||
{
|
||||
public FloatRange(float minimum, float maximum)
|
||||
{
|
||||
Minimum = minimum;
|
||||
Maximum = maximum;
|
||||
}
|
||||
/// <summary>
|
||||
/// Minimum range.
|
||||
/// </summary>
|
||||
public float Minimum;
|
||||
/// <summary>
|
||||
/// Maximum range.
|
||||
/// </summary>
|
||||
public float Maximum;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a random value between Minimum and Maximum.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public float RandomInclusive()
|
||||
{
|
||||
return Floats.RandomInclusiveRange(Minimum, Maximum);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a29ab16c2faf95a4e912b7bf31c39a7f
|
||||
timeCreated: 1527199791
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/Utilities/Structures/RangeFloat.cs
|
||||
uploadId: 376379
|
||||
43
Assets/FirstGearGames/Utilities/Structures/RangeInt.cs
Normal file
43
Assets/FirstGearGames/Utilities/Structures/RangeInt.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using FirstGearGames.Utilities.Maths;
|
||||
|
||||
namespace FirstGearGames.Utilities.Structures
|
||||
{
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public struct IntRange
|
||||
{
|
||||
public IntRange(int minimum, int maximum)
|
||||
{
|
||||
Minimum = minimum;
|
||||
Maximum = maximum;
|
||||
}
|
||||
/// <summary>
|
||||
/// Minimum range.
|
||||
/// </summary>
|
||||
public int Minimum;
|
||||
/// <summary>
|
||||
/// Maximum range.
|
||||
/// </summary>
|
||||
public int Maximum;
|
||||
|
||||
/// <summary>
|
||||
/// Returns an exclusive random value between Minimum and Maximum.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public float RandomExclusive()
|
||||
{
|
||||
return Ints.RandomExclusiveRange(Minimum, Maximum);
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns an inclusive random value between Minimum and Maximum.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public float RandomInclusive()
|
||||
{
|
||||
return Ints.RandomInclusiveRange(Minimum, Maximum);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
20
Assets/FirstGearGames/Utilities/Structures/RangeInt.cs.meta
Normal file
20
Assets/FirstGearGames/Utilities/Structures/RangeInt.cs.meta
Normal file
@@ -0,0 +1,20 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42b78623511ca6b479a865feddd442b4
|
||||
timeCreated: 1527199791
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/Utilities/Structures/RangeInt.cs
|
||||
uploadId: 376379
|
||||
Reference in New Issue
Block a user