Updaate
This commit is contained in:
41
.idea/.idea.BABA_YAGA/.idea/workspace.xml
generated
41
.idea/.idea.BABA_YAGA/.idea/workspace.xml
generated
@@ -5,7 +5,45 @@
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="d308d1cb-09fc-4331-ba20-00f7b43d1576" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/BABA_YAGA_Updater/sections/10_footer.md" beforeDir="false" afterPath="$PROJECT_DIR$/BABA_YAGA_Updater/sections/10_footer.md" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/All for one/TargetTrainingMiniGame/Scripts/vSendScore.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/All for one/TargetTrainingMiniGame/Scripts/vSendScore.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Main Scene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Main Scene.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Audio/AudioDatabase.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Audio/AudioDatabase.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Camera/vThirdPersonCamera.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Camera/vThirdPersonCamera.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/CharacterSetupSettings.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/CharacterSetupSettings.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/GameSettings.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/GameSettings.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/ObjectInteraction.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/ObjectInteraction.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vInventory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vInventory.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vItemCollectionDisplay.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vItemCollectionDisplay.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vItemListData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vItemListData.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vJoystickMouseInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vJoystickMouseInput.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vLeaveDropItemExample.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interaction/Item Manager/vLeaveDropItemExample.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/Editor/vCreateMeleeCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/Editor/vCreateMeleeCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vGameController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vGameController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vHUDController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vHUDController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vInput.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vThirdPersonInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterController/vThirdPersonInput.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/BodySnapSystem/Scripts/vBodyStruct.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/BodySnapSystem/Scripts/vBodyStruct.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Editor/InvectorDefineSymbolsManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Editor/InvectorDefineSymbolsManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Editor/vInspectorSearchTool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Editor/vInspectorSearchTool.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Editor/vInvectorIcon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Editor/vInvectorIcon.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Triggers/vChangeCameraAngleTrigger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Triggers/vChangeCameraAngleTrigger.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Utils/vMousePositionHandler.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Generic/Utils/vMousePositionHandler.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/IK/vWeaponIKAdjust.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/IK/vWeaponIKAdjust.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/IK/vWeaponIKAdjustList.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/IK/vWeaponIKAdjustList.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/ImpactEffect/Scripts/CustomImpactEffects/vCustomImpactEffectSample.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/ImpactEffect/Scripts/CustomImpactEffects/vCustomImpactEffectSample.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/ImpactEffect/Scripts/vImpactEffect.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/ImpactEffect/Scripts/vImpactEffect.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Shooter/Editor/vCreateShooterCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Shooter/Editor/vCreateShooterCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Shooter/vShooterManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Shooter/vShooterManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Shooter/vShooterMeleeInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Shooter/vShooterMeleeInput.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/ThrowSystem/Scripts/vThrowSettings.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/ThrowSystem/Scripts/vThrowSettings.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/ThrowSystem/Scripts/vThrowVisualSettings.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/ThrowSystem/Scripts/vThrowVisualSettings.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Weapon/vBulletLifeSettings.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Weapon/vBulletLifeSettings.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Weapon/vShooterWeapon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Weapon/vShooterWeapon.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/FirebaseConfig.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/FirebaseConfig.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/PauseMenuController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/PauseMenuController.cs" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
@@ -98,6 +136,7 @@
|
||||
<updated>1780826181670</updated>
|
||||
<workItem from="1780826183468" duration="14868000" />
|
||||
<workItem from="1780842142322" duration="182000" />
|
||||
<workItem from="1780929175157" duration="2751000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
||||
Reference in New Issue
Block a user