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@@ -17,7 +17,7 @@ namespace Invector.vCamera
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{
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if (_instance == null)
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{
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_instance = GameObject.FindObjectOfType<vThirdPersonCamera>();
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_instance = GameObject.FindFirstObjectByType<vThirdPersonCamera>();
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//Tell unity not to destroy this object when loading a new scene!
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//DontDestroyOnLoad(_instance.gameObject);
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@@ -283,7 +283,7 @@ namespace Invector.vCamera
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}
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if (inputReader == null) inputReader = mainTarget.GetComponent<InputReader>();
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if (inputReader == null) inputReader = GameObject.FindObjectOfType<InputReader>();
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if (inputReader == null) inputReader = GameObject.FindFirstObjectByType<InputReader>();
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firstUpdated = true;
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useSmooth = true;
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