From b9ec80ad31071d53903df34d6491d6333dda993d Mon Sep 17 00:00:00 2001 From: emDuy <60954467+manhduy1105@users.noreply.github.com> Date: Thu, 25 Jun 2026 09:21:54 +0700 Subject: [PATCH 1/2] =?UTF-8?q?=C3=A1dsd?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .idea/.idea.BABA_YAGA/.idea/workspace.xml | 84 +++++++++++++++++++++-- Assets/Scripts/Input.meta | 3 - Assets/Scripts/Network/PlayerInputData.cs | 6 +- 3 files changed, 82 insertions(+), 11 deletions(-) delete mode 100644 Assets/Scripts/Input.meta diff --git a/.idea/.idea.BABA_YAGA/.idea/workspace.xml b/.idea/.idea.BABA_YAGA/.idea/workspace.xml index b4bca0ec..89a77bdb 100644 --- a/.idea/.idea.BABA_YAGA/.idea/workspace.xml +++ b/.idea/.idea.BABA_YAGA/.idea/workspace.xml @@ -3,8 +3,19 @@ + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -48,8 +117,12 @@ "RunOnceActivity.MCP Project settings loaded": "true", "RunOnceActivity.ShowReadmeOnStart": "true", "RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true", + "RunOnceActivity.cidr.known.project.marker": "true", "RunOnceActivity.git.unshallow": "true", + "RunOnceActivity.readMode.enableVisualFormatting": "true", "RunOnceActivity.typescript.service.memoryLimit.init": "true", + "cidr.known.project.marker": "true", + "codeWithMe.voiceChat.enabledByDefault": "false", "com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1": "true", "git-widget-placeholder": "main", "junie.onboarding.icon.badge.shown": "true", @@ -64,7 +137,7 @@ } - - diff --git a/Assets/Scripts/Input.meta b/Assets/Scripts/Input.meta deleted file mode 100644 index 66fcb90e..00000000 --- a/Assets/Scripts/Input.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: b8a44deec7f140df980acf765d764f5d -timeCreated: 1780539795 \ No newline at end of file diff --git a/Assets/Scripts/Network/PlayerInputData.cs b/Assets/Scripts/Network/PlayerInputData.cs index 50e01c56..75ea1a28 100644 --- a/Assets/Scripts/Network/PlayerInputData.cs +++ b/Assets/Scripts/Network/PlayerInputData.cs @@ -1,3 +1,4 @@ + using Fusion; using UnityEngine; @@ -5,9 +6,6 @@ namespace OnlyScove.Scripts { public struct PlayerInputData : INetworkInput { - public Vector2 Direction; - public NetworkBool sprint; - public NetworkBool jump; - public Quaternion rot; + } } From 319f238df1562cca09e00c7a5afc267ba782d72b Mon Sep 17 00:00:00 2001 From: emDuy <60954467+manhduy1105@users.noreply.github.com> Date: Thu, 25 Jun 2026 10:18:31 +0700 Subject: [PATCH 2/2] asdasdad --- .idea/.idea.BABA_YAGA/.idea/indexLayout.xml | 8 ----- Assets/Scripts/Network/PlayerInputData.cs | 39 ++++++++++++++++++++- 2 files changed, 38 insertions(+), 9 deletions(-) delete mode 100644 .idea/.idea.BABA_YAGA/.idea/indexLayout.xml diff --git a/.idea/.idea.BABA_YAGA/.idea/indexLayout.xml b/.idea/.idea.BABA_YAGA/.idea/indexLayout.xml deleted file mode 100644 index 7b08163c..00000000 --- a/.idea/.idea.BABA_YAGA/.idea/indexLayout.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - \ No newline at end of file diff --git a/Assets/Scripts/Network/PlayerInputData.cs b/Assets/Scripts/Network/PlayerInputData.cs index 75ea1a28..d2cb5e0a 100644 --- a/Assets/Scripts/Network/PlayerInputData.cs +++ b/Assets/Scripts/Network/PlayerInputData.cs @@ -6,6 +6,43 @@ namespace OnlyScove.Scripts { public struct PlayerInputData : INetworkInput { - + // Di chuyển (thường là Vector2 cho X/Y hoặc WASD) + public Vector2 Direction; + + // Trạng thái chạy nhanh + public NetworkBool sprint; + + // Trạng thái nhảy + public NetworkBool jump; + + // Góc quay của Camera/Nhân vật (Dùng Quaternion hoặc Vector3 tùy thuộc vào PlanarRotation của bạn) + public Quaternion rot; + + // Vector di chuyển đã qua xử lý (UCC CharacterLocomotion.InputVector) + public Vector2 InputVector; + + // Vector di chuyển thô (UCC UltimateCharacterLocomotion.RawInputVector) + public Vector2 RawInputVector; + + // Độ lệch xoay của nhân vật (UCC CharacterLocomotion.DeltaRotation) + public Vector3 DeltaRotation; + + // Trạng thái ngồi (UCC HeightChange ability) + public NetworkBool crouch; + + // Trạng thái ngắm bắn (UCC Aim ability) + public NetworkBool aim; + + // Trạng thái sử dụng item/tấn công (UCC Use ability) + public NetworkBool use; + + // Trạng thái thay đạn (UCC Reload ability) + public NetworkBool reload; + + // Góc Pitch của nguồn nhìn (UCC ILookSource.Pitch) + public float LookPitch; + + // Hướng nhìn của nhân vật (UCC ILookSource.LookDirection) + public Vector3 LookDirection; } }