Add maze generation visualization with 2-phase animation
Enhance maze generation animation system with visual feedback during algorithm execution and a two-phase rendering approach: - Phase 1: Preview mode displays simple blocks while algorithms run, with real-time feedback for path checking (valid/invalid/evaluating states) - Phase 2: Sweep 3D modular pieces into place with pop-in animations Updates: - New MazeCellHighlight states (EvaluatingValid, EvaluatingInvalid) for algorithm feedback - Modified all maze algorithms (DFS, Kruskal's, Prim's) to emit visual feedback when checking adjacent cells - New animation components: HighlightLinger (self-destruct highlights) and PopInAnimation (juicy pop-in effect) - Refactored MazeReworkSpawner to support preview prefabs and track spawned object state - New prefabs: Stair room and MazeVisualize variants - Added stepDelay and isPreviewMode controls to MazeAnimator for flexible pacing - Reduced default maze size and adjusted material colors for testing
This commit is contained in:
@@ -29,8 +29,8 @@ Transform:
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 111.06352, y: 0.99998, z: 75.67667}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_LocalScale: {x: 10, y: 10, z: 10}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
||||
Reference in New Issue
Block a user