Add maze generation visualization with 2-phase animation

Enhance maze generation animation system with visual feedback during algorithm execution and a two-phase rendering approach:

- Phase 1: Preview mode displays simple blocks while algorithms run, with real-time feedback for path checking (valid/invalid/evaluating states)
- Phase 2: Sweep 3D modular pieces into place with pop-in animations

Updates:
- New MazeCellHighlight states (EvaluatingValid, EvaluatingInvalid) for algorithm feedback
- Modified all maze algorithms (DFS, Kruskal's, Prim's) to emit visual feedback when checking adjacent cells
- New animation components: HighlightLinger (self-destruct highlights) and PopInAnimation (juicy pop-in effect)
- Refactored MazeReworkSpawner to support preview prefabs and track spawned object state
- New prefabs: Stair room and MazeVisualize variants
- Added stepDelay and isPreviewMode controls to MazeAnimator for flexible pacing
- Reduced default maze size and adjusted material colors for testing
This commit is contained in:
2026-07-04 05:01:00 +07:00
parent a3359cf7e1
commit bdbb76a42a
26 changed files with 1345 additions and 92 deletions

View File

@@ -13,8 +13,8 @@ MonoBehaviour:
m_Name: MazeRework
m_EditorClassIdentifier: Assembly-CSharp::Baba_yaga.GameSetup.MazeRework.MazeReworkConfig
algorithm: 3
width: 21
depth: 21
width: 10
depth: 10
useRandomSeed: 1
seed: 1337
startLocation: {x: 1, y: 1}
@@ -22,5 +22,5 @@ MonoBehaviour:
roomCount: 378
minRoomSize: {x: 3, y: 3}
maxRoomSize: {x: 5, y: 5}
extraRoomDoorChance: 0.3
extraRoomDoorChance: 1
loopChance: 0.1