Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root

This commit is contained in:
2026-07-01 20:32:28 +07:00
parent 83d4157ac6
commit befc19bf37
5901 changed files with 243 additions and 141 deletions

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namespace Baba_yaga.GameSetup.Maze
{
/// <summary>
/// Interface for all maze generation algorithms.
/// Supports both immediate and step-by-step (animated) generation.
/// </summary>
[UnityEngine.Scripting.APIUpdating.MovedFrom(true, sourceNamespace: "Hallucinate.GameSetup.Maze", sourceAssembly: "Opsive.UltimateCharacterController")]
public interface IMazeAlgorithm
{
/// <summary>
/// Generates the maze immediately in one frame.
/// </summary>
void Generate(MazeGrid grid);
/// <summary>
/// Generates the maze step-by-step for visualization.
/// </summary>
System.Collections.IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame);
}
}

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