Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root

This commit is contained in:
2026-07-01 20:32:28 +07:00
parent 83d4157ac6
commit befc19bf37
5901 changed files with 243 additions and 141 deletions

View File

@@ -0,0 +1,32 @@
namespace Baba_yaga.GameSetup.Maze
{
/// <summary>
/// Represents a 2D coordinate on the maze grid.
/// Used as a lightweight value type to avoid GC allocations.
/// </summary>
public readonly struct MapLocation
{
public readonly int x;
public readonly int z;
public MapLocation(int _x, int _z)
{
x = _x;
z = _z;
}
// Static predefined directions to eliminate magic numbers in algorithms
public static MapLocation Right => new MapLocation(1, 0);
public static MapLocation Left => new MapLocation(-1, 0);
public static MapLocation Up => new MapLocation(0, 1);
public static MapLocation Down => new MapLocation(0, -1);
/// <summary>
/// Returns a list of all 4 cardinal directions.
/// </summary>
public static System.Collections.Generic.List<MapLocation> Directions => new System.Collections.Generic.List<MapLocation>
{
Right, Up, Left, Down
};
}
}