Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root
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21
Assets/Demo/Presets/Character/AirborneJumpPreset.asset
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21
Assets/Demo/Presets/Character/AirborneJumpPreset.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 114f4adff47823d4aadb77159ef6731f, type: 3}
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m_Name: AirborneJumpPreset
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m_EditorClassIdentifier:
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m_Data:
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m_ObjectType: Opsive.UltimateCharacterController.Character.Abilities.Jump
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m_ValueHashes: 4cc19bec
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m_ValuePositions: 00000000
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m_Values: 00000000
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m_UnityObjects: []
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m_Version: 2.1
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