Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 114f4adff47823d4aadb77159ef6731f, type: 3}
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m_Name: AimShotgunShootableWeaponPreset
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m_EditorClassIdentifier:
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m_Data:
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m_ObjectType: Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon
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m_ValueHashes: 88cd779dc04d6515eee9437fdf8344d84de93f7685692deeb3050c58a49f0cb1
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m_ValuePositions: 00000000000000000c000000180000002400000024000000300000003c000000
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m_Values: 0000c8c1000000bf00000000000070c10000003f00000000000000000000000000000000000020c19a9919bf000000000000a0c09a99193f000000000000a040cdcccc3e00000000
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m_UnityObjects: []
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m_Version: 2.0
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