Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root

This commit is contained in:
2026-07-01 20:32:28 +07:00
parent 83d4157ac6
commit befc19bf37
5901 changed files with 243 additions and 141 deletions

View File

@@ -0,0 +1,25 @@
namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
{
using System.Collections;
using UnityEngine;
public class SkidTrail : MonoBehaviour
{
[SerializeField] protected float m_PersistTime;
private IEnumerator Start()
{
while (true)
{
yield return null;
if (transform.parent.parent == null)
{
Destroy(gameObject, m_PersistTime);
}
}
}
}
}