Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1c9437dfa59d0164c89d59c14938f889, type: 3}
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m_Name: BladeImpactOnGeneric
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m_EditorClassIdentifier:
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m_SpawnedObjects:
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- m_Object: {fileID: 1001947409280332, guid: f7092ae09fca8944dbf775cf7da8e39f, type: 2}
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m_MaxDecalScale: 1
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m_AllowedDecalEdgeOverlap: 0.25
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m_AudioClips:
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- {fileID: 8300000, guid: 50018702ade985d4682ce27474b17f82, type: 3}
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- {fileID: 8300000, guid: 757216a67106c7a49a7851a7e39a591f, type: 3}
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- {fileID: 8300000, guid: ba90e4be26891c54cb893e74b4fca621, type: 3}
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- {fileID: 8300000, guid: dc9104f91d264dd44be9ae5284df2111, type: 3}
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m_MinAudioVolume: 1
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m_MaxAudioVolume: 1
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m_MinAudioPitch: 1
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m_MaxAudioPitch: 1
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m_RandomClipSelection: 1
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