Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root
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21
Assets/Scripts/Items/ItemSlot.cs
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21
Assets/Scripts/Items/ItemSlot.cs
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Items
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{
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using UnityEngine;
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/// <summary>
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/// Identifier class used to determine where the item GameObjects are located.
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/// </summary>
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public class ItemSlot : MonoBehaviour
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{
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[Tooltip("An identifier for the ItemSlot component.")]
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[SerializeField] protected int m_ID;
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public int ID { get { return m_ID; } set { m_ID = value; } }
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}
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}
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