Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root

This commit is contained in:
2026-07-01 20:32:28 +07:00
parent 83d4157ac6
commit befc19bf37
5901 changed files with 243 additions and 141 deletions

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Networking.Objects
{
using Opsive.UltimateCharacterController.Items.Actions;
using UnityEngine;
/// <summary>
/// Defines a magic object that can is spawned over the network.
/// </summary>
public interface INetworkMagicObject
{
/// <summary>
/// Sets the spawn data.
/// </summary>
/// <param name="character">The character that is instantiating the object.</param>
/// <param name="magicItem">The MagicItem that the object belongs to.</param>
/// <param name="actionIndex">The index of the action that is instantiating the object.</param>
/// <param name="castID">The ID of the cast that is instantiating the object.</param>
void Instantiate(GameObject character, MagicItem magicItem, int actionIndex, uint castID);
}
}