Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root

This commit is contained in:
2026-07-01 20:32:28 +07:00
parent 83d4157ac6
commit befc19bf37
5901 changed files with 243 additions and 141 deletions

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.ThirdPersonController.Items
{
using Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties;
using UnityEngine;
/// <summary>
/// Describes any third person perspective dependent properties for the flashlight.
/// </summary>
public class ThirdPersonFlashlightProperties : ThirdPersonItemProperties, IFlashlightPerspectiveProperties
{
[Tooltip("A reference to the light used by the flashlight.")]
[SerializeField] protected GameObject m_Light;
[Opsive.Shared.Utility.NonSerialized] public GameObject Light { get { return m_Light; } set { m_Light = value; } }
/// <summary>
/// Initialize the default values.
/// </summary>
protected override void Awake()
{
base.Awake();
m_Light.SetActive(false);
}
}
}