Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.ThirdPersonController.Items
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{
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using Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties;
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using UnityEngine;
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/// <summary>
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/// Describes any third person perspective dependent properties for the flashlight.
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/// </summary>
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public class ThirdPersonFlashlightProperties : ThirdPersonItemProperties, IFlashlightPerspectiveProperties
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{
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[Tooltip("A reference to the light used by the flashlight.")]
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[SerializeField] protected GameObject m_Light;
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[Opsive.Shared.Utility.NonSerialized] public GameObject Light { get { return m_Light; } set { m_Light = value; } }
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/// <summary>
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/// Initialize the default values.
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/// </summary>
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protected override void Awake()
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{
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base.Awake();
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m_Light.SetActive(false);
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}
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}
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}
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